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authorCampbell Barton <ideasman42@gmail.com>2010-08-06 12:27:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-06 12:27:07 +0400
commit14fe11bd8118fcd4f5605305cd23cb269d38fc75 (patch)
tree8124199a5b1141bc2cd13ff597528ee92f843bf0 /source/blender/blenkernel
parent6820d13511ac3a96296ab3f7b65d69a45cb732f4 (diff)
bugfix [#19525] Curve modifier moves mesh geometry first
more of a request then a bug but shows up a strange limitation with curve deform modifier, The mesh bounding box would set the deform axis start/end to map the deformation of the curve to. This means it ignored offset in the object location and object data location (you could use a dummy vertex to trick it). Old files wont change, added an option (next to stretch), called 'Bounds Clamp', old files have this behavior but newly made curves have it disabled. Double checked this gives useful results with stretch on/off and negative axis.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_curve.h6
-rw-r--r--source/blender/blenkernel/intern/curve.c2
-rw-r--r--source/blender/blenkernel/intern/lattice.c105
-rw-r--r--source/blender/blenkernel/intern/object.c11
4 files changed, 83 insertions, 41 deletions
diff --git a/source/blender/blenkernel/BKE_curve.h b/source/blender/blenkernel/BKE_curve.h
index b9f0e6d0551..db6d995aa74 100644
--- a/source/blender/blenkernel/BKE_curve.h
+++ b/source/blender/blenkernel/BKE_curve.h
@@ -40,15 +40,15 @@ struct ListBase;
struct BezTriple;
struct BevList;
-#define KNOTSU(nu) ( (nu)->orderu+ (nu)->pntsu+ (((nu)->flagu & CU_NURB_CYCLIC) ? (nu->orderu-1) : 0) )
-#define KNOTSV(nu) ( (nu)->orderv+ (nu)->pntsv+ (((nu)->flagv & CU_NURB_CYCLIC) ? (nu->orderv-1) : 0) )
+#define KNOTSU(nu) ( (nu)->orderu+ (nu)->pntsu+ (((nu)->flagu & CU_NURB_CYCLIC) ? ((nu)->orderu-1) : 0) )
+#define KNOTSV(nu) ( (nu)->orderv+ (nu)->pntsv+ (((nu)->flagv & CU_NURB_CYCLIC) ? ((nu)->orderv-1) : 0) )
/* Non cyclic nurbs have 1 less segment */
#define SEGMENTSU(nu) ( ((nu)->flagu & CU_NURB_CYCLIC) ? (nu)->pntsu : (nu)->pntsu-1 )
#define SEGMENTSV(nu) ( ((nu)->flagv & CU_NURB_CYCLIC) ? (nu)->pntsv : (nu)->pntsv-1 )
#define CU_DO_TILT(cu, nu) (((nu->flag & CU_2D) && (cu->flag & CU_3D)==0) ? 0 : 1)
-#define CU_DO_RADIUS(cu, nu) ((CU_DO_TILT(cu, nu) || cu->bevobj || cu->ext1!=0.0 || cu->ext2!=0.0) ? 1:0)
+#define CU_DO_RADIUS(cu, nu) ((CU_DO_TILT(cu, nu) || ((cu)->flag & CU_PATH_RADIUS) || (cu)->bevobj || (cu)->ext1!=0.0 || (cu)->ext2!=0.0) ? 1:0)
void unlink_curve( struct Curve *cu);
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index ce43f082688..841bd635acf 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -127,7 +127,7 @@ Curve *add_curve(char *name, int type)
cu= alloc_libblock(&G.main->curve, ID_CU, name);
cu->size[0]= cu->size[1]= cu->size[2]= 1.0;
- cu->flag= CU_FRONT|CU_BACK|CU_PATH_RADIUS;
+ cu->flag= CU_FRONT|CU_BACK|CU_DEFORM_BOUNDS_OFF|CU_PATH_RADIUS;
cu->pathlen= 100;
cu->resolu= cu->resolv= 12;
cu->width= 1.0;
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index 7d8c7a08690..1eb7b5d2021 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -713,7 +713,18 @@ void curve_deform_verts(Scene *scene, Object *cuOb, Object *target, DerivedMesh
cu->flag |= (CU_PATH|CU_FOLLOW); // needed for path & bevlist
init_curve_deform(cuOb, target, &cd, (cu->flag & CU_STRETCH)==0);
-
+
+ /* dummy bounds, keep if CU_DEFORM_BOUNDS_OFF is set */
+ if(defaxis < 3) {
+ cd.dmin[0]= cd.dmin[1]= cd.dmin[2]= 0.0f;
+ cd.dmax[0]= cd.dmax[1]= cd.dmax[2]= 1.0f;
+ }
+ else {
+ /* negative, these bounds give a good rest position */
+ cd.dmin[0]= cd.dmin[1]= cd.dmin[2]= -1.0f;
+ cd.dmax[0]= cd.dmax[1]= cd.dmax[2]= 0.0f;
+ }
+
/* check whether to use vertex groups (only possible if target is a Mesh)
* we want either a Mesh with no derived data, or derived data with
* deformverts
@@ -735,43 +746,77 @@ void curve_deform_verts(Scene *scene, Object *cuOb, Object *target, DerivedMesh
MDeformVert *dvert = me->dvert;
float vec[3];
float weight;
+
- INIT_MINMAX(cd.dmin, cd.dmax);
-
- for(a = 0; a < numVerts; a++, dvert++) {
- if(dm) dvert = dm->getVertData(dm, a, CD_MDEFORMVERT);
+ if(cu->flag & CU_DEFORM_BOUNDS_OFF) {
+ /* dummy bounds */
+ cd.dmin[0]= cd.dmin[1]= cd.dmin[2]= 0.0f;
+ cd.dmax[0]= cd.dmax[1]= cd.dmax[2]= 1.0f;
- if(defvert_find_weight(dvert, index) > 0.0f) {
- mul_m4_v3(cd.curvespace, vertexCos[a]);
- DO_MINMAX(vertexCos[a], cd.dmin, cd.dmax);
+ dvert = me->dvert;
+ for(a = 0; a < numVerts; a++, dvert++) {
+ if(dm) dvert = dm->getVertData(dm, a, CD_MDEFORMVERT);
+ weight= defvert_find_weight(dvert, index);
+
+ if(weight > 0.0f) {
+ mul_m4_v3(cd.curvespace, vertexCos[a]);
+ copy_v3_v3(vec, vertexCos[a]);
+ calc_curve_deform(scene, cuOb, vec, defaxis, &cd, NULL);
+ interp_v3_v3v3(vertexCos[a], vertexCos[a], vec, weight);
+ mul_m4_v3(cd.objectspace, vertexCos[a]);
+ }
}
}
-
- dvert = me->dvert;
- for(a = 0; a < numVerts; a++, dvert++) {
- if(dm) dvert = dm->getVertData(dm, a, CD_MDEFORMVERT);
-
- weight= defvert_find_weight(dvert, index);
-
- if(weight > 0.0f) {
- copy_v3_v3(vec, vertexCos[a]);
- calc_curve_deform(scene, cuOb, vec, defaxis, &cd, NULL);
- interp_v3_v3v3(vertexCos[a], vertexCos[a], vec, weight);
- mul_m4_v3(cd.objectspace, vertexCos[a]);
+ else {
+ /* set mesh min/max bounds */
+ INIT_MINMAX(cd.dmin, cd.dmax);
+
+ for(a = 0; a < numVerts; a++, dvert++) {
+ if(dm) dvert = dm->getVertData(dm, a, CD_MDEFORMVERT);
+
+ if(defvert_find_weight(dvert, index) > 0.0f) {
+ mul_m4_v3(cd.curvespace, vertexCos[a]);
+ DO_MINMAX(vertexCos[a], cd.dmin, cd.dmax);
+ }
+ }
+
+ dvert = me->dvert;
+ for(a = 0; a < numVerts; a++, dvert++) {
+ if(dm) dvert = dm->getVertData(dm, a, CD_MDEFORMVERT);
+
+ weight= defvert_find_weight(dvert, index);
+
+ if(weight > 0.0f) {
+ copy_v3_v3(vec, vertexCos[a]);
+ calc_curve_deform(scene, cuOb, vec, defaxis, &cd, NULL);
+ interp_v3_v3v3(vertexCos[a], vertexCos[a], vec, weight);
+ mul_m4_v3(cd.objectspace, vertexCos[a]);
+ }
}
}
}
- } else {
- INIT_MINMAX(cd.dmin, cd.dmax);
-
- for(a = 0; a < numVerts; a++) {
- mul_m4_v3(cd.curvespace, vertexCos[a]);
- DO_MINMAX(vertexCos[a], cd.dmin, cd.dmax);
+ }
+ else {
+ if(cu->flag & CU_DEFORM_BOUNDS_OFF) {
+ for(a = 0; a < numVerts; a++) {
+ mul_m4_v3(cd.curvespace, vertexCos[a]);
+ calc_curve_deform(scene, cuOb, vertexCos[a], defaxis, &cd, NULL);
+ mul_m4_v3(cd.objectspace, vertexCos[a]);
+ }
}
-
- for(a = 0; a < numVerts; a++) {
- calc_curve_deform(scene, cuOb, vertexCos[a], defaxis, &cd, NULL);
- mul_m4_v3(cd.objectspace, vertexCos[a]);
+ else {
+ /* set mesh min max bounds */
+ INIT_MINMAX(cd.dmin, cd.dmax);
+
+ for(a = 0; a < numVerts; a++) {
+ mul_m4_v3(cd.curvespace, vertexCos[a]);
+ DO_MINMAX(vertexCos[a], cd.dmin, cd.dmax);
+ }
+
+ for(a = 0; a < numVerts; a++) {
+ calc_curve_deform(scene, cuOb, vertexCos[a], defaxis, &cd, NULL);
+ mul_m4_v3(cd.objectspace, vertexCos[a]);
+ }
}
}
cu->flag = flag;
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 0f540bfa525..c08a3408505 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1627,10 +1627,7 @@ float bsystem_time(struct Scene *scene, Object *ob, float cfra, float ofs)
void object_scale_to_mat3(Object *ob, float mat[][3])
{
float vec[3];
-
- vec[0]= ob->size[0]+ob->dsize[0];
- vec[1]= ob->size[1]+ob->dsize[1];
- vec[2]= ob->size[2]+ob->dsize[2];
+ add_v3_v3v3(vec, ob->size, ob->dsize);
size_to_mat3( mat,vec);
}
@@ -1688,7 +1685,7 @@ void object_mat3_to_rot(Object *ob, float mat[][3], int use_compat)
void object_apply_mat4(Object *ob, float mat[][4])
{
float mat3[3][3];
- VECCOPY(ob->loc, mat[3]);
+ copy_v3_v3(ob->loc, mat[3]);
mat4_to_size(ob->size, mat);
copy_m3_m4(mat3, mat);
object_mat3_to_rot(ob, mat3, 0);
@@ -1796,7 +1793,7 @@ static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
copy_m4_m4(mat, rmat);
}
- VECCOPY(mat[3], vec);
+ copy_v3_v3(mat[3], vec);
}
}
@@ -1823,7 +1820,7 @@ static void ob_parbone(Object *ob, Object *par, float mat[][4])
copy_m4_m4(mat, pchan->pose_mat);
/* but for backwards compatibility, the child has to move to the tail */
- VECCOPY(vec, mat[1]);
+ copy_v3_v3(vec, mat[1]);
mul_v3_fl(vec, pchan->bone->length);
add_v3_v3(mat[3], vec);
}