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authorBenoit Bolsee <benoit.bolsee@online.be>2008-09-30 00:13:40 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-09-30 00:13:40 +0400
commit4aff02006b9c5dba240e64a34d6433005ae092eb (patch)
treef79eba137c1909b5ff8df1f1cd95857ba0451067 /source/blender/blenkernel
parent70e6241c9b0e162e5049df13391f7a455e9d52c4 (diff)
Add 2 items to CTL-A menu: Scale to ObData and Rotation to ObData. These options allows to apply separately the scale and the rotation to the object data. Usefull to physics compound objects that do not support scaling.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_object.h2
-rw-r--r--source/blender/blenkernel/intern/object.c46
2 files changed, 31 insertions, 17 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index ab76fc922ea..a4a06b704bc 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -88,6 +88,8 @@ void set_field_offs(float field);
void disable_speed_curve(int val);
float bsystem_time(struct Object *ob, float cfra, float ofs);
+void object_scale_to_mat3(struct Object *ob, float mat[][3]);
+void object_rot_to_mat3(struct Object *ob, float mat[][3]);
void object_to_mat3(struct Object *ob, float mat[][3]);
void object_to_mat4(struct Object *ob, float mat[][4]);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index ec110c6ea7c..b5d080da247 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1479,22 +1479,42 @@ float bsystem_time(Object *ob, float cfra, float ofs)
return cfra;
}
-void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
+void object_scale_to_mat3(Object *ob, float mat[][3])
{
- float smat[3][3], vec[3];
- float rmat[3][3];
- /*float q1[4];*/
-
- /* size */
+ float vec[3];
if(ob->ipo) {
vec[0]= ob->size[0]+ob->dsize[0];
vec[1]= ob->size[1]+ob->dsize[1];
vec[2]= ob->size[2]+ob->dsize[2];
- SizeToMat3(vec, smat);
+ SizeToMat3(vec, mat);
+ }
+ else {
+ SizeToMat3(ob->size, mat);
+ }
+}
+
+void object_rot_to_mat3(Object *ob, float mat[][3])
+{
+ float vec[3];
+ if(ob->ipo) {
+ vec[0]= ob->rot[0]+ob->drot[0];
+ vec[1]= ob->rot[1]+ob->drot[1];
+ vec[2]= ob->rot[2]+ob->drot[2];
+ EulToMat3(vec, mat);
}
else {
- SizeToMat3(ob->size, smat);
+ EulToMat3(ob->rot, mat);
}
+}
+
+void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
+{
+ float smat[3][3];
+ float rmat[3][3];
+ /*float q1[4];*/
+
+ /* size */
+ object_scale_to_mat3(ob, smat);
/* rot */
/* Quats arnt used yet */
@@ -1508,15 +1528,7 @@ void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
}
}
else {*/
- if(ob->ipo) {
- vec[0]= ob->rot[0]+ob->drot[0];
- vec[1]= ob->rot[1]+ob->drot[1];
- vec[2]= ob->rot[2]+ob->drot[2];
- EulToMat3(vec, rmat);
- }
- else {
- EulToMat3(ob->rot, rmat);
- }
+ object_rot_to_mat3(ob, rmat);
/*}*/
Mat3MulMat3(mat, rmat, smat);
}