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authorCampbell Barton <ideasman42@gmail.com>2010-02-24 23:11:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-02-24 23:11:35 +0300
commit99b288da967520e5f8ba6585f982c5c62c36df58 (patch)
tree9b52892ceeb0e8f004171a1d299e61f411e4ea82 /source/blender/blenkernel
parentaebe86bef1e13e3ce0a4d7a67b7cf5f6d9c1cd66 (diff)
view selected now uses boundboxes of dupli-objects and ignores centerpoints of the instance objects when it has duplis. view selected also working again for selected paint mask faces.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_object.h2
-rw-r--r--source/blender/blenkernel/intern/object.c26
2 files changed, 20 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 703ed118a58..5443a5b4513 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -112,7 +112,7 @@ void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
struct BoundBox *object_get_boundbox(struct Object *ob);
void object_boundbox_flag(struct Object *ob, int flag, int set);
void minmax_object(struct Object *ob, float *min, float *max);
-void minmax_object_duplis(struct Scene *scene, struct Object *ob, float *min, float *max);
+int minmax_object_duplis(struct Scene *scene, struct Object *ob, float *min, float *max);
void solve_tracking (struct Object *ob, float targetmat[][4]);
int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 88aaf054aec..1c0f9390496 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2373,25 +2373,37 @@ void minmax_object(Object *ob, float *min, float *max)
}
}
-/* TODO - use dupli objects bounding boxes */
-void minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max)
+int minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max)
{
+ int ok= 0;
if ((ob->transflag & OB_DUPLI)==0) {
- return;
+ return ok;
} else {
ListBase *lb;
DupliObject *dob;
lb= object_duplilist(scene, ob);
for(dob= lb->first; dob; dob= dob->next) {
- if(dob->no_draw);
- else {
- /* should really use bound box of dup object */
- DO_MINMAX(dob->mat[3], min, max);
+ if(dob->no_draw == 0) {
+ BoundBox *bb= object_get_boundbox(dob->ob);
+
+ if(bb) {
+ int i;
+ for(i=0; i<8; i++) {
+ float vec[3];
+ mul_v3_m4v3(vec, dob->mat, bb->vec[i]);
+ DO_MINMAX(vec, min, max);
+ // print_v3(dob->ob->id.name, vec); // some dupligroups give odd results - campbell
+ }
+
+ ok= 1;
+ }
}
}
free_object_duplilist(lb); /* does restore */
}
+
+ return ok;
}