diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2011-10-06 10:56:45 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-10-06 10:56:45 +0400 |
commit | be143cc037ad80dd792546bf0e2bd22b70c32ffe (patch) | |
tree | 4a265eef5f224ab8f86a9cfc41e837938e30af45 /source/blender/blenkernel | |
parent | 0d2b936d622710a1bef2c0253da7c5d08ad067a7 (diff) |
texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/material.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 6e1303e375e..a763941cfe9 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1995,6 +1995,11 @@ int do_version_tface(Main *main, int fileload) } } } + /* material is not used by faces with texface + * set the default flag - do it only once */ + else + if (fileload) + ma->game.flag = GEMAT_BACKCULL; } return nowarning; |