diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-28 14:56:01 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-28 16:24:56 +0300 |
commit | db2a603f6ef8ffc6f0b72fe108710d88ccd2f85d (patch) | |
tree | 7492e592b577bbb0cea3721e33ae5ffb3a27835e /source/blender/blenkernel | |
parent | 86bfce6794a527e553b3a9a294dda89f035ed3b6 (diff) |
Depsgraph: Remove workaround for Blender Internal in viewport
This commit effectively reverts fix T45702 done in 067fe2719a99.
Reasoning:
- Blender Internal is being replaced with Eevee, and will be removed entirely
rather soon.
- All render engines are planned to have own depsgraph, so such threading
conflicts should no longer be an issue.
- We don't want to spend time on porting workarounds for EOL things to a new
design. Less code -- faster the work :)
- If such notifications will end up needed for some other cases, we would
need to re-implement this a more proper depsgraph tagging/flushing and make
it to work with all copy-on-write datablocks and everything.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 7fa7aa71eae..a345a273cac 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1562,11 +1562,7 @@ void BKE_scene_graph_update_for_newframe(EvaluationContext *eval_ctx, * for example, clearing update tags from bmain. */ const float ctime = BKE_scene_frame_get(scene); - /* Inform editors we are starting scene update. */ - DEG_editors_update_pre(bmain, scene, true); - /* Keep this first. - * TODO(sergey): Should it be after the editors update? - */ + /* Keep this first. */ BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_FRAME_CHANGE_PRE); /* Update animated image textures for particles, modifiers, gpu, etc, * call this at the start so modifiers with textures don't lag 1 frame. |