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authorDalai Felinto <dfelinto@gmail.com>2017-11-15 17:17:54 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-22 12:13:33 +0300
commite22ca0fb860ed945eb3438bfe6dba8040cfd7cf3 (patch)
tree0e7cfbecb035d9096559e1871796ca92ec6d3a99 /source/blender/blenkernel
parent05306d97663b4281d4b17bfc7e1ed913ce07966f (diff)
SceneRenderLayer > SceneLayer: Convert samples_override
Note: Cycles still need to handle its own doversion for theses cases and (1) Remove the override as it is (2) Add a new override (scene.cycles.samples) if scene.cycles.use_layer_samples != IGNORE Respecting the expected behaviour when scene.cycles.use_layer_samples == BOUNDED.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_layer.h1
-rw-r--r--source/blender/blenkernel/intern/layer.c9
2 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index ad2f196866f..d195c98396b 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -109,6 +109,7 @@ void BKE_layer_sync_object_unlink(const struct Scene *scene, struct SceneCollect
/* override */
void BKE_override_scene_layer_datablock_add(struct SceneLayer *scene_layer, int id_type, const char *data_path, const struct ID *id);
+void BKE_override_scene_layer_int_add(struct SceneLayer *scene_layer, int id_type, const char *data_path, const int value);
/* engine settings */
typedef void (*EngineSettingsCB)(struct RenderEngine *engine, struct IDProperty *props);
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 3c9c110625b..f7866922c1c 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -1066,6 +1066,15 @@ void BKE_override_scene_layer_datablock_add(SceneLayer *scene_layer, int id_type
TODO_LAYER_OVERRIDE;
}
+/**
+ * Add a new int override
+ */
+void BKE_override_scene_layer_int_add(SceneLayer *scene_layer, int id_type, const char *data_path, const int value)
+{
+ UNUSED_VARS(scene_layer, id_type, data_path, value);
+ TODO_LAYER_OVERRIDE;
+}
+
/* ---------------------------------------------------------------------- */
/* Engine Settings */