diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-15 17:17:54 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 12:13:33 +0300 |
commit | e22ca0fb860ed945eb3438bfe6dba8040cfd7cf3 (patch) | |
tree | 0e7cfbecb035d9096559e1871796ca92ec6d3a99 /source/blender/blenkernel | |
parent | 05306d97663b4281d4b17bfc7e1ed913ce07966f (diff) |
SceneRenderLayer > SceneLayer: Convert samples_override
Note: Cycles still need to handle its own doversion for theses cases and
(1) Remove the override as it is
(2) Add a new override (scene.cycles.samples) if scene.cycles.use_layer_samples != IGNORE
Respecting the expected behaviour when scene.cycles.use_layer_samples == BOUNDED.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_layer.h | 1 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/layer.c | 9 |
2 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index ad2f196866f..d195c98396b 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -109,6 +109,7 @@ void BKE_layer_sync_object_unlink(const struct Scene *scene, struct SceneCollect /* override */ void BKE_override_scene_layer_datablock_add(struct SceneLayer *scene_layer, int id_type, const char *data_path, const struct ID *id); +void BKE_override_scene_layer_int_add(struct SceneLayer *scene_layer, int id_type, const char *data_path, const int value); /* engine settings */ typedef void (*EngineSettingsCB)(struct RenderEngine *engine, struct IDProperty *props); diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c index 3c9c110625b..f7866922c1c 100644 --- a/source/blender/blenkernel/intern/layer.c +++ b/source/blender/blenkernel/intern/layer.c @@ -1066,6 +1066,15 @@ void BKE_override_scene_layer_datablock_add(SceneLayer *scene_layer, int id_type TODO_LAYER_OVERRIDE; } +/** + * Add a new int override + */ +void BKE_override_scene_layer_int_add(SceneLayer *scene_layer, int id_type, const char *data_path, const int value) +{ + UNUSED_VARS(scene_layer, id_type, data_path, value); + TODO_LAYER_OVERRIDE; +} + /* ---------------------------------------------------------------------- */ /* Engine Settings */ |