diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-07-26 00:59:09 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-07-26 00:59:09 +0400 |
commit | 1b142434055e2b56b23991f0c9d695b6d4f33390 (patch) | |
tree | 8689574221e0d98697af406292b0383c14fc0c3b /source/blender/blenkernel | |
parent | dff9dce1cdcb5250797f529456649510d2396096 (diff) | |
parent | 1c00eacca2b084d7189de33cb75e8612cb542030 (diff) |
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20937:21899
missing commits from peter 20942, 21165, 21170, 21174, 21597
these files still need manual merging
source/blender/makesdna/DNA_sequence_types.h
source/blender/src/sequence.c
source/blender/src/seqeffects.c
source/blender/src/editseq.c
source/blender/include/BSE_sequence.h
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_softbody.h | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/mesh.c | 7 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 63 |
3 files changed, 60 insertions, 14 deletions
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h index 05a9bfb0ca9..971ac7a5f01 100644 --- a/source/blender/blenkernel/BKE_softbody.h +++ b/source/blender/blenkernel/BKE_softbody.h @@ -44,7 +44,9 @@ typedef struct BodyPoint { float choke,choke2,frozen; float colball; short flag; - char octantflag; + //char octantflag; + float mass; + float springweight; } BodyPoint; /* allocates and initializes general main data */ diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index 3facf975992..c7454d3b832 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -795,6 +795,8 @@ void nurbs_to_mesh(Object *ob) dl= cu->disp.first; while(dl) { + int smooth= dl->rt & CU_SMOOTH ? 1 : 0; + if(dl->type==DL_SEGM) { startvert= vertcount; a= dl->parts*dl->nr; @@ -811,6 +813,7 @@ void nurbs_to_mesh(Object *ob) for(b=1; b<dl->nr; b++) { mface->v1= startvert+ofs+b-1; mface->v2= startvert+ofs+b; + if(smooth) mface->flag |= ME_SMOOTH; mface++; } } @@ -835,6 +838,7 @@ void nurbs_to_mesh(Object *ob) mface->v1= startvert+ofs+b; if(b==dl->nr-1) mface->v2= startvert+ofs; else mface->v2= startvert+ofs+b+1; + if(smooth) mface->flag |= ME_SMOOTH; mface++; } } @@ -860,6 +864,7 @@ void nurbs_to_mesh(Object *ob) mface->v4= 0; test_index_face(mface, NULL, 0, 3); + if(smooth) mface->flag |= ME_SMOOTH; mface++; index+= 3; } @@ -907,6 +912,8 @@ void nurbs_to_mesh(Object *ob) mface->v4= p2; mface->mat_nr= (unsigned char)dl->col; test_index_face(mface, NULL, 0, 4); + + if(smooth) mface->flag |= ME_SMOOTH; mface++; p4= p3; diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index bc6b487080c..fe63585ae1c 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -82,7 +82,7 @@ variables on the UI for now #include "BKE_DerivedMesh.h" #include "BKE_pointcache.h" #include "BKE_modifier.h" - +#include "BKE_deform.h" //XXX #include "BIF_editdeform.h" //XXX #include "BIF_graphics.h" #include "PIL_time.h" @@ -2051,7 +2051,7 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float fo BodyPoint *bp1,*bp2; float dir[3],dvel[3]; - float distance,forcefactor,kd,absvel,projvel; + float distance,forcefactor,kd,absvel,projvel,kw; int ia,ic; /* prepare depending on which side of the spring we are on */ if (bpi == bs->v1){ @@ -2085,7 +2085,10 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float fo forcefactor = iks/bs->len; else forcefactor = iks; - forcefactor *= bs->strength; + kw = (bp1->springweight+bp2->springweight)/2.0f; + kw = kw * kw; + kw = kw * kw; + forcefactor *= bs->strength * kw; Vec3PlusStVec(bp1->force,(bs->len - distance)*forcefactor,dir); /* do bp1 <--> bp2 viscous */ @@ -2185,14 +2188,14 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo VecMidf(velcenter, bp->vec, obp->vec); VecSubf(dvel,velcenter,bp->vec); - VecMulf(dvel,sb->nodemass); + VecMulf(dvel,bp->mass); Vec3PlusStVec(bp->force,f*(1.0f-sb->balldamp),def); Vec3PlusStVec(bp->force,sb->balldamp,dvel); /* exploit force(a,b) == -force(b,a) part2/2 */ VecSubf(dvel,velcenter,obp->vec); - VecMulf(dvel,sb->nodemass); + VecMulf(dvel,bp->mass); Vec3PlusStVec(obp->force,sb->balldamp,dvel); Vec3PlusStVec(obp->force,-f*(1.0f-sb->balldamp),def); @@ -2237,7 +2240,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo /* gravitation */ if (sb){ float gravity = sb->grav * sb_grav_force_scale(ob); - bp->force[2]-= gravity*sb->nodemass; /* individual mass of node here */ + bp->force[2]-= gravity*bp->mass; /* individual mass of node here */ } /* particle field & vortex */ @@ -2549,7 +2552,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa VecMidf(velcenter, bp->vec, obp->vec); VecSubf(dvel,velcenter,bp->vec); - VecMulf(dvel,sb->nodemass); + VecMulf(dvel,bp->mass); Vec3PlusStVec(bp->force,f*(1.0f-sb->balldamp),def); Vec3PlusStVec(bp->force,sb->balldamp,dvel); @@ -2580,7 +2583,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa /* exploit force(a,b) == -force(b,a) part2/2 */ VecSubf(dvel,velcenter,obp->vec); - VecMulf(dvel,sb->nodemass); + VecMulf(dvel,(bp->mass+obp->mass)/2.0f); Vec3PlusStVec(obp->force,sb->balldamp,dvel); Vec3PlusStVec(obp->force,-f*(1.0f-sb->balldamp),def); @@ -2640,8 +2643,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa /* gravitation */ - bp->force[2]-= gravity*sb->nodemass; /* individual mass of node here */ - //bp->force[1]-= gravity*sb->nodemass; /* individual mass of node here */ + bp->force[2]-= gravity*bp->mass; /* individual mass of node here */ /* particle field & vortex */ @@ -2850,11 +2852,20 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float * aabbmin[0]=aabbmin[1]=aabbmin[2] = 1e20f; aabbmax[0]=aabbmax[1]=aabbmax[2] = -1e20f; + /* old one with homogenous masses */ /* claim a minimum mass for vertex */ + /* if (sb->nodemass > 0.009999f) timeovermass = forcetime/sb->nodemass; else timeovermass = forcetime/0.009999f; + */ for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) { +/* now we have individual masses */ +/* claim a minimum mass for vertex */ + if (bp->mass > 0.009999f) timeovermass = forcetime/bp->mass; + else timeovermass = forcetime/0.009999f; + + if(bp->goal < SOFTGOALSNAP){ /* this makes t~ = t */ if(mid_flags & MID_PRESERVE) VECCOPY(dx,bp->vec); @@ -3228,10 +3239,36 @@ static void mesh_to_softbody(Scene *scene, Object *ob) /* to proove the concept this would enable per vertex *mass painting* - strcpy(name,"SOFTMASS"); - error = get_scalar_from_named_vertexgroup(ob,name, a,&temp); - if (!error) bp->mass = temp * ob->rangeofmass; */ + /* first set the default */ + bp->mass = sb->nodemass; + + if (sb->namedVG_Mass[0]) + { + int grp= get_named_vertexgroup_num (ob,sb->namedVG_Mass); + /* printf("VGN %s %d \n",sb->namedVG_Mass,grp); */ + if(grp > -1){ + get_scalar_from_vertexgroup(ob, a,(short) (grp), &bp->mass); + bp->mass = bp->mass * sb->nodemass; + /* printf("bp->mass %f \n",bp->mass); */ + + } + } + /* first set the default */ + bp->springweight = 1.0f; + + if (sb->namedVG_Spring_K[0]) + { + int grp= get_named_vertexgroup_num (ob,sb->namedVG_Spring_K); + //printf("VGN %s %d \n",sb->namedVG_Spring_K,grp); + if(grp > -1){ + get_scalar_from_vertexgroup(ob, a,(short) (grp), &bp->springweight); + //printf("bp->springweight %f \n",bp->springweight); + + } + } + + } /* but we only optionally add body edge springs */ |