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authorRichard Antalik <richardantalik@gmail.com>2020-03-19 02:24:09 +0300
committerRichard Antalik <richardantalik@gmail.com>2020-03-19 02:24:09 +0300
commit271231f58ee376b576d72e3ecdb68899bb84d724 (patch)
treee0a9021e6a9ad43470b829c789051445a028d033 /source/blender/blenkernel
parent348d2fa09e0c01d62372f5999b62d06ac3b810f9 (diff)
VSE: Strip drawing improvements
This patch include changes: - Thicker and clearer selection indication - Slimmer handles - More transparent muted strips - Trim frame number is drawn inside the strip - Strip text is drawn in upper part of strip - Color strips now have specific color, with chosen color drawn under strip text - Transition strip will use color of input strips showing direction of transition - Selecting effect strip will highlight input strips - Selecting multicam strips will highlight target channel - Missing media state is now indicated by a red line drawn on the top part of the strip - A checkerboard pattern is now drawn on the outsides of the meta range - Hold still regions are now always drawn if existent, with a darker shade of the strip’s background color Author: Alessio Monti di Sopra <a.monti> Reviewed By: ISS Differential Revision: https://developer.blender.org/D6883
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/sequencer.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index a11326ef099..b5e2b96d239 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -806,14 +806,6 @@ void BKE_sequence_calc_disp(Scene *scene, Sequence *seq)
seq->startdisp = seq->start + seq->startofs - seq->startstill;
seq->enddisp = seq->start + seq->len - seq->endofs + seq->endstill;
- seq->handsize = 10.0; /* 10 frames */
- if (seq->enddisp - seq->startdisp < 10) {
- seq->handsize = (float)(0.5 * (seq->enddisp - seq->startdisp));
- }
- else if (seq->enddisp - seq->startdisp > 250) {
- seq->handsize = (float)((seq->enddisp - seq->startdisp) / 25);
- }
-
if (seq->type == SEQ_TYPE_META) {
seq_update_sound_bounds_recursive(scene, seq);
}