diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-10-18 03:16:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-10-18 04:13:10 +0300 |
commit | c5a13ffcb4b98bbd46dca7637051a966d18cd46f (patch) | |
tree | 95979c1e9028ced7f1a26c0087e686ac405575c7 /source/blender/blenkernel | |
parent | 452c78757f44fe456dd10ee16bc509ab5455526b (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/BKE_pbvh.h | 6 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/action.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/blendfile.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 8 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/pbvh.c | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/shrinkwrap.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/text.c | 2 |
9 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index 73413b61456..6fc5ef4d870 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -538,7 +538,7 @@ typedef struct SculptSession { float cursor_sampled_normal[3]; float cursor_view_normal[3]; - /* For Sculpt trimming gesture tools, initial raycast data from the position of the mouse when + /* For Sculpt trimming gesture tools, initial ray-cast data from the position of the mouse when * the gesture starts (intersection with the surface and if they ray hit the surface or not). */ float gesture_initial_location[3]; float gesture_initial_normal[3]; diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h index 056a7e2d897..3a0e9d48af7 100644 --- a/source/blender/blenkernel/BKE_pbvh.h +++ b/source/blender/blenkernel/BKE_pbvh.h @@ -128,8 +128,8 @@ void BKE_pbvh_build_bmesh(PBVH *pbvh, void BKE_pbvh_free(PBVH *pbvh); /* Hierarchical Search in the BVH, two methods: - * - for each hit calling a callback - * - gather nodes in an array (easy to multithread) */ + * - For each hit calling a callback. + * - Gather nodes in an array (easy to multi-thread). */ void BKE_pbvh_search_callback(PBVH *pbvh, BKE_pbvh_SearchCallback scb, @@ -140,7 +140,7 @@ void BKE_pbvh_search_callback(PBVH *pbvh, void BKE_pbvh_search_gather( PBVH *pbvh, BKE_pbvh_SearchCallback scb, void *search_data, PBVHNode ***array, int *tot); -/* Raycast +/* Ray-cast * the hit callback is called for all leaf nodes intersecting the ray; * it's up to the callback to find the primitive within the leaves that is * hit first */ diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index 16d269f9e26..65900ec0f4b 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -1211,7 +1211,7 @@ void BKE_pose_channel_copy_data(bPoseChannel *pchan, const bPoseChannel *pchan_f /* copy bone group */ pchan->agrp_index = pchan_from->agrp_index; - /* ik (dof) settings */ + /* IK (DOF) settings. */ pchan->ikflag = pchan_from->ikflag; copy_v3_v3(pchan->limitmin, pchan_from->limitmin); copy_v3_v3(pchan->limitmax, pchan_from->limitmax); diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index e8a3db11219..a60cba3c892 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -2763,7 +2763,7 @@ void BKE_pose_where_is_bone(struct Depsgraph *depsgraph, float ctime, bool do_extra) { - /* This gives a chan_mat with actions (ipos) results. */ + /* This gives a chan_mat with actions (F-curve) results. */ if (do_extra) { BKE_pchan_calc_mat(pchan); } diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c index 1213ecc20ee..fc535fc2ad1 100644 --- a/source/blender/blenkernel/intern/blendfile.c +++ b/source/blender/blenkernel/intern/blendfile.c @@ -251,7 +251,7 @@ static void setup_app_data(bContext *C, * replace it with 'curscene' if its needed */ } /* and we enforce curscene to be in current screen */ - else if (win) { /* can run in bgmode */ + else if (win) { /* The window may be NULL in background-mode. */ win->scene = curscene; } diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 9083c507160..6fc3e0fa8e2 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -112,7 +112,7 @@ static int neighStraightY[8] = {0, 1, 0, -1, 1, 1, -1, -1}; #define SUBFRAME_RECURSION 5 /* surface_getBrushFlags() return vals */ #define BRUSH_USES_VELOCITY (1 << 0) -/* brush mesh raycast status */ +/* Brush mesh ray-cast status. */ #define HIT_VOLUME 1 #define HIT_PROXIMITY 2 /* dynamicPaint_findNeighborPixel() return codes */ @@ -3436,7 +3436,7 @@ void dynamicPaint_outputSurfaceImage(DynamicPaintSurface *surface, /***************************** Ray / Nearest Point Utils ******************************/ -/* A modified callback to bvh tree raycast. +/* A modified callback to bvh tree ray-cast. * The tree must have been built using bvhtree_from_mesh_looptri. * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. * @@ -4107,7 +4107,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex( hit.index = -1; hit.dist = brush_radius; - /* Do a face normal directional raycast, and use that distance */ + /* Do a face normal directional ray-cast, and use that distance. */ BLI_bvhtree_ray_cast( treeData->tree, ray_start, proj_ray, 0.0f, &hit, mesh_tris_spherecast_dp, treeData); if (hit.index != -1) { @@ -4597,7 +4597,7 @@ static bool dynamicPaint_paintParticles(DynamicPaintSurface *surface, } /* - * Build a kd-tree to optimize distance search + * Build a KD-tree to optimize distance search */ tree = BLI_kdtree_3d_new(psys->totpart); diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index a24b53e48b7..3358f3e6dea 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -1379,7 +1379,7 @@ static int pbvh_flush_bb(PBVH *pbvh, PBVHNode *node, int flag) { int update = 0; - /* difficult to multithread well, we just do single threaded recursive */ + /* Difficult to multi-thread well, we just do single threaded recursive. */ if (node->flag & PBVH_Leaf) { if (flag & PBVH_UpdateBB) { update |= (node->flag & PBVH_UpdateBB); @@ -1977,7 +1977,7 @@ bool BKE_pbvh_node_vert_update_check_any(PBVH *pbvh, PBVHNode *node) return false; } -/********************************* Raycast ***********************************/ +/********************************* Ray-cast ***********************************/ typedef struct { struct IsectRayAABB_Precalc ray; diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c index 7c0c28d664e..dd863f1ce06 100644 --- a/source/blender/blenkernel/intern/shrinkwrap.c +++ b/source/blender/blenkernel/intern/shrinkwrap.c @@ -644,7 +644,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc) /* Options about projection direction */ float proj_axis[3] = {0.0f, 0.0f, 0.0f}; - /* Raycast and tree stuff */ + /* Ray-cast and tree stuff. */ /** \note 'hit.dist' is kept in the targets space, this is only used * for finding the best hit, to get the real dist, diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c index 5eb40b6624a..0cb2218e7e0 100644 --- a/source/blender/blenkernel/intern/text.c +++ b/source/blender/blenkernel/intern/text.c @@ -480,7 +480,7 @@ Text *BKE_text_load_ex(Main *bmain, const char *file, const char *relpath, const BLI_stat_t st; BLI_strncpy(filepath_abs, file, FILE_MAX); - if (relpath) { /* can be NULL (bg mode) */ + if (relpath) { /* Can be NULL (background mode). */ BLI_path_abs(filepath_abs, relpath); } |