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authorCampbell Barton <ideasman42@gmail.com>2021-10-18 03:16:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-18 04:13:10 +0300
commitc5a13ffcb4b98bbd46dca7637051a966d18cd46f (patch)
tree95979c1e9028ced7f1a26c0087e686ac405575c7 /source/blender/blenkernel
parent452c78757f44fe456dd10ee16bc509ab5455526b (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h6
-rw-r--r--source/blender/blenkernel/intern/action.c2
-rw-r--r--source/blender/blenkernel/intern/armature.c2
-rw-r--r--source/blender/blenkernel/intern/blendfile.c2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c8
-rw-r--r--source/blender/blenkernel/intern/pbvh.c4
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c2
-rw-r--r--source/blender/blenkernel/intern/text.c2
9 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 73413b61456..6fc5ef4d870 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -538,7 +538,7 @@ typedef struct SculptSession {
float cursor_sampled_normal[3];
float cursor_view_normal[3];
- /* For Sculpt trimming gesture tools, initial raycast data from the position of the mouse when
+ /* For Sculpt trimming gesture tools, initial ray-cast data from the position of the mouse when
* the gesture starts (intersection with the surface and if they ray hit the surface or not). */
float gesture_initial_location[3];
float gesture_initial_normal[3];
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 056a7e2d897..3a0e9d48af7 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -128,8 +128,8 @@ void BKE_pbvh_build_bmesh(PBVH *pbvh,
void BKE_pbvh_free(PBVH *pbvh);
/* Hierarchical Search in the BVH, two methods:
- * - for each hit calling a callback
- * - gather nodes in an array (easy to multithread) */
+ * - For each hit calling a callback.
+ * - Gather nodes in an array (easy to multi-thread). */
void BKE_pbvh_search_callback(PBVH *pbvh,
BKE_pbvh_SearchCallback scb,
@@ -140,7 +140,7 @@ void BKE_pbvh_search_callback(PBVH *pbvh,
void BKE_pbvh_search_gather(
PBVH *pbvh, BKE_pbvh_SearchCallback scb, void *search_data, PBVHNode ***array, int *tot);
-/* Raycast
+/* Ray-cast
* the hit callback is called for all leaf nodes intersecting the ray;
* it's up to the callback to find the primitive within the leaves that is
* hit first */
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 16d269f9e26..65900ec0f4b 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1211,7 +1211,7 @@ void BKE_pose_channel_copy_data(bPoseChannel *pchan, const bPoseChannel *pchan_f
/* copy bone group */
pchan->agrp_index = pchan_from->agrp_index;
- /* ik (dof) settings */
+ /* IK (DOF) settings. */
pchan->ikflag = pchan_from->ikflag;
copy_v3_v3(pchan->limitmin, pchan_from->limitmin);
copy_v3_v3(pchan->limitmax, pchan_from->limitmax);
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index e8a3db11219..a60cba3c892 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -2763,7 +2763,7 @@ void BKE_pose_where_is_bone(struct Depsgraph *depsgraph,
float ctime,
bool do_extra)
{
- /* This gives a chan_mat with actions (ipos) results. */
+ /* This gives a chan_mat with actions (F-curve) results. */
if (do_extra) {
BKE_pchan_calc_mat(pchan);
}
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index 1213ecc20ee..fc535fc2ad1 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -251,7 +251,7 @@ static void setup_app_data(bContext *C,
* replace it with 'curscene' if its needed */
}
/* and we enforce curscene to be in current screen */
- else if (win) { /* can run in bgmode */
+ else if (win) { /* The window may be NULL in background-mode. */
win->scene = curscene;
}
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 9083c507160..6fc3e0fa8e2 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -112,7 +112,7 @@ static int neighStraightY[8] = {0, 1, 0, -1, 1, 1, -1, -1};
#define SUBFRAME_RECURSION 5
/* surface_getBrushFlags() return vals */
#define BRUSH_USES_VELOCITY (1 << 0)
-/* brush mesh raycast status */
+/* Brush mesh ray-cast status. */
#define HIT_VOLUME 1
#define HIT_PROXIMITY 2
/* dynamicPaint_findNeighborPixel() return codes */
@@ -3436,7 +3436,7 @@ void dynamicPaint_outputSurfaceImage(DynamicPaintSurface *surface,
/***************************** Ray / Nearest Point Utils ******************************/
-/* A modified callback to bvh tree raycast.
+/* A modified callback to bvh tree ray-cast.
* The tree must have been built using bvhtree_from_mesh_looptri.
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree.
*
@@ -4107,7 +4107,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex(
hit.index = -1;
hit.dist = brush_radius;
- /* Do a face normal directional raycast, and use that distance */
+ /* Do a face normal directional ray-cast, and use that distance. */
BLI_bvhtree_ray_cast(
treeData->tree, ray_start, proj_ray, 0.0f, &hit, mesh_tris_spherecast_dp, treeData);
if (hit.index != -1) {
@@ -4597,7 +4597,7 @@ static bool dynamicPaint_paintParticles(DynamicPaintSurface *surface,
}
/*
- * Build a kd-tree to optimize distance search
+ * Build a KD-tree to optimize distance search
*/
tree = BLI_kdtree_3d_new(psys->totpart);
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index a24b53e48b7..3358f3e6dea 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1379,7 +1379,7 @@ static int pbvh_flush_bb(PBVH *pbvh, PBVHNode *node, int flag)
{
int update = 0;
- /* difficult to multithread well, we just do single threaded recursive */
+ /* Difficult to multi-thread well, we just do single threaded recursive. */
if (node->flag & PBVH_Leaf) {
if (flag & PBVH_UpdateBB) {
update |= (node->flag & PBVH_UpdateBB);
@@ -1977,7 +1977,7 @@ bool BKE_pbvh_node_vert_update_check_any(PBVH *pbvh, PBVHNode *node)
return false;
}
-/********************************* Raycast ***********************************/
+/********************************* Ray-cast ***********************************/
typedef struct {
struct IsectRayAABB_Precalc ray;
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 7c0c28d664e..dd863f1ce06 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -644,7 +644,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
/* Options about projection direction */
float proj_axis[3] = {0.0f, 0.0f, 0.0f};
- /* Raycast and tree stuff */
+ /* Ray-cast and tree stuff. */
/** \note 'hit.dist' is kept in the targets space, this is only used
* for finding the best hit, to get the real dist,
diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c
index 5eb40b6624a..0cb2218e7e0 100644
--- a/source/blender/blenkernel/intern/text.c
+++ b/source/blender/blenkernel/intern/text.c
@@ -480,7 +480,7 @@ Text *BKE_text_load_ex(Main *bmain, const char *file, const char *relpath, const
BLI_stat_t st;
BLI_strncpy(filepath_abs, file, FILE_MAX);
- if (relpath) { /* can be NULL (bg mode) */
+ if (relpath) { /* Can be NULL (background mode). */
BLI_path_abs(filepath_abs, relpath);
}