diff options
author | Ton Roosendaal <ton@blender.org> | 2013-01-24 20:11:07 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2013-01-24 20:11:07 +0400 |
commit | b12a0199480f5d452828450fa257020635f7ad6d (patch) | |
tree | e2b4537fd96bc0d89264615ec42831c1aaa5aa8b /source/blender/blenkernel | |
parent | 1da7d7d1a0a4297cf6b09758c01f98f50543993f (diff) |
Usability
- Cycles materials now render in Blender Internal too, skipping the nodes.
Not very useful, but at least things then show up on renders and in
previews.
- Node editor: if wrong shader nodes are in a tree, they draw with thene
color RED ALERT headers now. (Switching render engine will show it).
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 16d7ba8b090..d3fb7eeffc1 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -577,7 +577,7 @@ struct ShadeResult; struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree, int use_tree_data); void ntreeShaderEndExecTree(struct bNodeTreeExec *exec, int use_tree_data); -void ntreeShaderExecTree(struct bNodeTree *ntree, struct ShadeInput *shi, struct ShadeResult *shr); +int ntreeShaderExecTree(struct bNodeTree *ntree, struct ShadeInput *shi, struct ShadeResult *shr); void ntreeShaderGetTexcoMode(struct bNodeTree *ntree, int osa, short *texco, int *mode); void nodeShaderSynchronizeID(struct bNode *node, int copyto); |