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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-20 14:55:49 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-20 16:14:40 +0300
commit3d4c4fd3a7a9650ffff1d72688097b87e6d28336 (patch)
tree7463c11006db9e6baef69520f2c73ae0c268cf4f /source/blender/blenkernel
parentd00c54c855d44a81f8793fb380e7b7e4c3979a30 (diff)
Viewport: change default 3D viewport lighting from Studio to Matcap
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index bc9ec6b28e6..222e8ddb724 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -840,7 +840,7 @@ void BKE_screen_view3d_shading_init(View3DShading *shading)
shading->type = OB_SOLID;
shading->prev_type = OB_SOLID;
shading->flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_BONE;
- shading->light = V3D_LIGHTING_STUDIO;
+ shading->light = V3D_LIGHTING_MATCAP;
shading->shadow_intensity = 0.5f;
shading->xray_alpha = 0.5f;
shading->xray_alpha_wire = 0.5f;