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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-10-03 23:34:49 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-10-03 23:34:49 +0400 |
commit | 5574655dad77e697c494dfff80ecfeeb7796ba9b (patch) | |
tree | 8c10ca0ec54d21e47f2531b173da360a68bc4ad8 /source/blender/blenkernel | |
parent | 128ee40d60db26ae17bf48a2c5555397b7ca49b7 (diff) |
Fix for part of bug #17464, though not the original issue yet. A GLSL
shadow drawing fix also affected 3d view opengl render, hiding armatures,
now there's separate flags for it.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_global.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h index 1cc336db69e..3a2dca525b8 100644 --- a/source/blender/blenkernel/BKE_global.h +++ b/source/blender/blenkernel/BKE_global.h @@ -157,10 +157,10 @@ typedef struct Global { /* **************** GLOBAL ********************* */ /* G.f */ -#define G_DISABLE_OK (1 << 0) +#define G_RENDER_OGL (1 << 0) #define G_PLAYANIM (1 << 1) /* also uses G_FILE_AUTOPLAY */ -#define G_SIMULATION (1 << 3) +#define G_RENDER_SHADOW (1 << 3) #define G_BACKBUFSEL (1 << 4) #define G_PICKSEL (1 << 5) #define G_DRAWNORMALS (1 << 6) |