Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-11-30 15:26:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-30 17:40:57 +0300
commite68c0bf76a4ccb16f51b7caf488c2f345552eea9 (patch)
treefc5ec8d69b1f33445f2b8aff0639384bcb4ae758 /source/blender/blenkernel
parentdabd6615cc0ecbb82f52415e81c734ad041f7598 (diff)
Workbench: Add Shadow Focus and change Shadow Orientation
Shadow focus let the user choose how hard are is the shadows transition. Harder shadow transition can be used for stylistic effects or more uniform shading. Make shadow orientation respect the same orientation as the studio light (view from +Y direction aka. front view). Make the default shadow direction more similar to the default light position (the default light object, not the default studio lighting).
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/scene.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 090c016ed00..7a6f1ec85b4 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -858,8 +858,9 @@ void BKE_scene_init(Scene *sce)
BKE_view_layer_add(sce, "View Layer");
/* SceneDisplay */
- copy_v3_v3(sce->display.light_direction, (float[3]){-M_SQRT1_3, -M_SQRT1_3, M_SQRT1_3});
- sce->display.shadow_shift = 0.1;
+ copy_v3_v3(sce->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3});
+ sce->display.shadow_shift = 0.1f;
+ sce->display.shadow_focus = 0.0f;
sce->display.matcap_ssao_distance = 0.2f;
sce->display.matcap_ssao_attenuation = 1.0f;