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authorAlexander Gavrilov <angavrilov@gmail.com>2018-07-14 17:01:02 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2018-07-24 10:10:48 +0300
commitec640510a8c8ef5de8daea907da2351ef1988915 (patch)
tree8fa116b1ca7754b83e55ef0f46e5231b559fda70 /source/blender/blenkernel
parent4d978cc2e496eb0287b3b828ac105bb767da4bb4 (diff)
Fix T55958: allow the user to select between spring and spring2.
The old springs with damping 1.0 operate in a special way that is more similar to plastic deformation than a spring. Some users rely on that, so let the user choose which implementation to use. This also restores full backward compatibility with 2.79. Reviewers: sergof Differential Revision: https://developer.blender.org/D3544
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c66
1 files changed, 43 insertions, 23 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 502b6a81c76..5d6695e6598 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -700,6 +700,35 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool
/* --------------------- */
+static void rigidbody_constraint_init_spring(
+ RigidBodyCon *rbc, void (*set_spring)(rbConstraint*,int,int),
+ void (*set_stiffness)(rbConstraint*,int,float), void (*set_damping)(rbConstraint*,int,float)
+) {
+ set_spring(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->flag & RBC_FLAG_USE_SPRING_X);
+ set_stiffness(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->spring_stiffness_x);
+ set_damping(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->spring_damping_x);
+
+ set_spring(rbc->physics_constraint, RB_LIMIT_LIN_Y, rbc->flag & RBC_FLAG_USE_SPRING_Y);
+ set_stiffness(rbc->physics_constraint, RB_LIMIT_LIN_Y, rbc->spring_stiffness_y);
+ set_damping(rbc->physics_constraint, RB_LIMIT_LIN_Y, rbc->spring_damping_y);
+
+ set_spring(rbc->physics_constraint, RB_LIMIT_LIN_Z, rbc->flag & RBC_FLAG_USE_SPRING_Z);
+ set_stiffness(rbc->physics_constraint, RB_LIMIT_LIN_Z, rbc->spring_stiffness_z);
+ set_damping(rbc->physics_constraint, RB_LIMIT_LIN_Z, rbc->spring_damping_z);
+
+ set_spring(rbc->physics_constraint, RB_LIMIT_ANG_X, rbc->flag & RBC_FLAG_USE_SPRING_ANG_X);
+ set_stiffness(rbc->physics_constraint, RB_LIMIT_ANG_X, rbc->spring_stiffness_ang_x);
+ set_damping(rbc->physics_constraint, RB_LIMIT_ANG_X, rbc->spring_damping_ang_x);
+
+ set_spring(rbc->physics_constraint, RB_LIMIT_ANG_Y, rbc->flag & RBC_FLAG_USE_SPRING_ANG_Y);
+ set_stiffness(rbc->physics_constraint, RB_LIMIT_ANG_Y, rbc->spring_stiffness_ang_y);
+ set_damping(rbc->physics_constraint, RB_LIMIT_ANG_Y, rbc->spring_damping_ang_y);
+
+ set_spring(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->flag & RBC_FLAG_USE_SPRING_ANG_Z);
+ set_stiffness(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->spring_stiffness_ang_z);
+ set_damping(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->spring_damping_ang_z);
+}
+
static void rigidbody_constraint_set_limits(RigidBodyCon *rbc, void (*set_limits)(rbConstraint*,int,float,float))
{
if (rbc->flag & RBC_FLAG_USE_LIMIT_LIN_X)
@@ -824,35 +853,24 @@ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, b
RB_constraint_set_limits_piston(rbc->physics_constraint, lin_lower, lin_upper, ang_lower, ang_upper);
break;
case RBC_TYPE_6DOF_SPRING:
- rbc->physics_constraint = RB_constraint_new_6dof_spring(loc, rot, rb1, rb2);
-
- RB_constraint_set_spring_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->flag & RBC_FLAG_USE_SPRING_X);
- RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->spring_stiffness_x);
- RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->spring_damping_x);
-
- RB_constraint_set_spring_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_Y, rbc->flag & RBC_FLAG_USE_SPRING_Y);
- RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_Y, rbc->spring_stiffness_y);
- RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_Y, rbc->spring_damping_y);
+ if (rbc->spring_type == RBC_SPRING_TYPE2) {
+ rbc->physics_constraint = RB_constraint_new_6dof_spring2(loc, rot, rb1, rb2);
- RB_constraint_set_spring_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_Z, rbc->flag & RBC_FLAG_USE_SPRING_Z);
- RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_Z, rbc->spring_stiffness_z);
- RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_Z, rbc->spring_damping_z);
+ rigidbody_constraint_init_spring(rbc, RB_constraint_set_spring_6dof_spring2, RB_constraint_set_stiffness_6dof_spring2, RB_constraint_set_damping_6dof_spring2);
- RB_constraint_set_spring_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_X, rbc->flag & RBC_FLAG_USE_SPRING_ANG_X);
- RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_X, rbc->spring_stiffness_ang_x);
- RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_X, rbc->spring_damping_ang_x);
+ RB_constraint_set_equilibrium_6dof_spring2(rbc->physics_constraint);
- RB_constraint_set_spring_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Y, rbc->flag & RBC_FLAG_USE_SPRING_ANG_Y);
- RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Y, rbc->spring_stiffness_ang_y);
- RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Y, rbc->spring_damping_ang_y);
+ rigidbody_constraint_set_limits(rbc, RB_constraint_set_limits_6dof_spring2);
+ }
+ else {
+ rbc->physics_constraint = RB_constraint_new_6dof_spring(loc, rot, rb1, rb2);
- RB_constraint_set_spring_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->flag & RBC_FLAG_USE_SPRING_ANG_Z);
- RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->spring_stiffness_ang_z);
- RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->spring_damping_ang_z);
+ rigidbody_constraint_init_spring(rbc, RB_constraint_set_spring_6dof_spring, RB_constraint_set_stiffness_6dof_spring, RB_constraint_set_damping_6dof_spring);
- RB_constraint_set_equilibrium_6dof_spring(rbc->physics_constraint);
+ RB_constraint_set_equilibrium_6dof_spring(rbc->physics_constraint);
- rigidbody_constraint_set_limits(rbc, RB_constraint_set_limits_6dof_spring);
+ rigidbody_constraint_set_limits(rbc, RB_constraint_set_limits_6dof);
+ }
break;
case RBC_TYPE_6DOF:
rbc->physics_constraint = RB_constraint_new_6dof(loc, rot, rb1, rb2);
@@ -1071,6 +1089,8 @@ RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short ty
rbc->flag |= RBC_FLAG_ENABLED;
rbc->flag |= RBC_FLAG_DISABLE_COLLISIONS;
+ rbc->spring_type = RBC_SPRING_TYPE2;
+
rbc->breaking_threshold = 10.0f; /* no good default here, just use 10 for now */
rbc->num_solver_iterations = 10; /* 10 is Bullet default */