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authorCampbell Barton <ideasman42@gmail.com>2012-06-13 03:19:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-13 03:19:52 +0400
commit1a625d1416e5caaaa21a2dcc1fb00e66a1911758 (patch)
tree5ccb34b18d0444d5011a6140e478a577359b6733 /source/blender/blenkernel
parentb0038ae4996993f1dd808babe402e2e390933330 (diff)
code cleanup: use const float's where possible and specify vector size.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_node.h2
-rw-r--r--source/blender/blenkernel/BKE_shrinkwrap.h4
-rw-r--r--source/blender/blenkernel/intern/node.c2
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index ef664f8fc4f..e8f863fbbfd 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -339,7 +339,7 @@ struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree, struct bNode *node
void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node);
-void nodeAddToPreview(struct bNode *, float *, int, int, int);
+void nodeAddToPreview(struct bNode *node, float col[4], int x, int y, int do_manage);
struct bNode *nodeAddNode(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h
index 5b09f8fdf3d..a7b03cef933 100644
--- a/source/blender/blenkernel/BKE_shrinkwrap.h
+++ b/source/blender/blenkernel/BKE_shrinkwrap.h
@@ -72,8 +72,8 @@ typedef struct SpaceTransform {
} SpaceTransform;
void space_transform_from_matrixs(struct SpaceTransform *data, float local[4][4], float target[4][4]);
-void space_transform_apply(const struct SpaceTransform *data, float *co);
-void space_transform_invert(const struct SpaceTransform *data, float *co);
+void space_transform_apply(const struct SpaceTransform *data, float co[3]);
+void space_transform_invert(const struct SpaceTransform *data, float co[3]);
#define space_transform_setup(data, local, target) space_transform_from_matrixs(data, (local)->obmat, (target)->obmat)
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 924e6a354ef..c48c0231aa0 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -802,7 +802,7 @@ void ntreeClearPreview(bNodeTree *ntree)
/* hack warning! this function is only used for shader previews, and
* since it gets called multiple times per pixel for Ztransp we only
* add the color once. Preview gets cleared before it starts render though */
-void nodeAddToPreview(bNode *node, float *col, int x, int y, int do_manage)
+void nodeAddToPreview(bNode *node, float col[4], int x, int y, int do_manage)
{
bNodePreview *preview= node->preview;
if (preview) {