diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-06-13 03:19:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-13 03:19:52 +0400 |
commit | 1a625d1416e5caaaa21a2dcc1fb00e66a1911758 (patch) | |
tree | 5ccb34b18d0444d5011a6140e478a577359b6733 /source/blender/blenkernel | |
parent | b0038ae4996993f1dd808babe402e2e390933330 (diff) |
code cleanup: use const float's where possible and specify vector size.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/BKE_shrinkwrap.h | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index ef664f8fc4f..e8f863fbbfd 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -339,7 +339,7 @@ struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree, struct bNode *node void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock); void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node); -void nodeAddToPreview(struct bNode *, float *, int, int, int); +void nodeAddToPreview(struct bNode *node, float col[4], int x, int y, int do_manage); struct bNode *nodeAddNode(struct bNodeTree *ntree, struct bNodeTemplate *ntemp); void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node); diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h index 5b09f8fdf3d..a7b03cef933 100644 --- a/source/blender/blenkernel/BKE_shrinkwrap.h +++ b/source/blender/blenkernel/BKE_shrinkwrap.h @@ -72,8 +72,8 @@ typedef struct SpaceTransform { } SpaceTransform; void space_transform_from_matrixs(struct SpaceTransform *data, float local[4][4], float target[4][4]); -void space_transform_apply(const struct SpaceTransform *data, float *co); -void space_transform_invert(const struct SpaceTransform *data, float *co); +void space_transform_apply(const struct SpaceTransform *data, float co[3]); +void space_transform_invert(const struct SpaceTransform *data, float co[3]); #define space_transform_setup(data, local, target) space_transform_from_matrixs(data, (local)->obmat, (target)->obmat) diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 924e6a354ef..c48c0231aa0 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -802,7 +802,7 @@ void ntreeClearPreview(bNodeTree *ntree) /* hack warning! this function is only used for shader previews, and * since it gets called multiple times per pixel for Ztransp we only * add the color once. Preview gets cleared before it starts render though */ -void nodeAddToPreview(bNode *node, float *col, int x, int y, int do_manage) +void nodeAddToPreview(bNode *node, float col[4], int x, int y, int do_manage) { bNodePreview *preview= node->preview; if (preview) { |