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authorCampbell Barton <ideasman42@gmail.com>2015-05-20 05:54:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-05-20 07:12:22 +0300
commit5d30c23c35aafba3a9bc772b4e66dd70b1ed84de (patch)
tree0657f4c3878153e715d8bbc3cda20734655498ca /source/blender/blenkernel
parent922d5ed939139d578d4f9fdc55e891e0a23f7709 (diff)
doxygen: corrections/updates
Also add depsgraph & physics
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c15
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c11
-rw-r--r--source/blender/blenkernel/intern/object_deform.c4
4 files changed, 18 insertions, 14 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 570c99b7bd9..287152baf0a 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -276,7 +276,7 @@ int BKE_mesh_recalc_tessellation(
struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata,
struct MVert *mvert,
int totface, int totloop, int totpoly,
- const bool do_face_normals);
+ const bool do_face_nor_copy);
int BKE_mesh_mpoly_to_mface(
struct CustomData *fdata, struct CustomData *ldata,
struct CustomData *pdata, int totface, int totloop, int totpoly);
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 5c9e516aee9..8dac578ac0a 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -2964,15 +2964,16 @@ static void mesh_faces_nearest_point_dp(void *userdata, int index, const float c
/**
* Mix color values to canvas point.
*
- * \param surface canvas surface
- * \param index surface point index
- * \param paintFlags paint object flags
- * \param paintColor,Alpha,Wetness to be mixed paint values
- * \param timescale value used to adjust time dependent
+ * \param surface: Canvas surface
+ * \param index: Surface point index
+ * \param paintFlags: paint object flags
+ * \param paintColor,paintAlpha,paintWetness: To be mixed paint values
+ * \param timescale: Value used to adjust time dependent
* operations when using substeps
*/
-static void dynamicPaint_mixPaintColors(DynamicPaintSurface *surface, int index, int paintFlags,
- const float paintColor[3], float *paintAlpha, float *paintWetness, float *timescale)
+static void dynamicPaint_mixPaintColors(
+ DynamicPaintSurface *surface, int index, int paintFlags,
+ const float paintColor[3], float *paintAlpha, float *paintWetness, float *timescale)
{
PaintPoint *pPoint = &((PaintPoint *)surface->data->type_data)[index];
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index bbc175fefcd..302d85e8128 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -2253,12 +2253,15 @@ void BKE_mesh_loops_to_tessdata(CustomData *fdata, CustomData *ldata, CustomData
/**
* Recreate tessellation.
*
- * \param do_face_nor_copy controls whether the normals from the poly are copied to the tessellated faces.
+ * \param do_face_nor_copy: Controls whether the normals from the poly are copied to the tessellated faces.
*
* \return number of tessellation faces.
*/
-int BKE_mesh_recalc_tessellation(CustomData *fdata, CustomData *ldata, CustomData *pdata,
- MVert *mvert, int totface, int totloop, int totpoly, const bool do_face_nor_cpy)
+int BKE_mesh_recalc_tessellation(
+ CustomData *fdata, CustomData *ldata, CustomData *pdata,
+ MVert *mvert,
+ int totface, int totloop, int totpoly,
+ const bool do_face_nor_copy)
{
/* use this to avoid locking pthread for _every_ polygon
* and calling the fill function */
@@ -2468,7 +2471,7 @@ int BKE_mesh_recalc_tessellation(CustomData *fdata, CustomData *ldata, CustomDat
CustomData_add_layer(fdata, CD_ORIGINDEX, CD_ASSIGN, mface_to_poly_map, totface);
CustomData_from_bmeshpoly(fdata, pdata, ldata, totface);
- if (do_face_nor_cpy) {
+ if (do_face_nor_copy) {
/* If polys have a normals layer, copying that to faces can help
* avoid the need to recalculate normals later */
if (CustomData_has_layer(pdata, CD_NORMAL)) {
diff --git a/source/blender/blenkernel/intern/object_deform.c b/source/blender/blenkernel/intern/object_deform.c
index e46929dde4a..f6e939a103e 100644
--- a/source/blender/blenkernel/intern/object_deform.c
+++ b/source/blender/blenkernel/intern/object_deform.c
@@ -163,7 +163,7 @@ MDeformVert *BKE_object_defgroup_data_create(ID *id)
/**
* Remove all verts (or only selected ones) from given vgroup. Work in Object and Edit modes.
*
- * \param allverts If true, remove all vertices, else only selected ones.
+ * \param use_selection: Only operate on selection.
* \return True if any vertex was removed, false otherwise.
*/
bool BKE_object_defgroup_clear(Object *ob, bDeformGroup *dg, const bool use_selection)
@@ -241,7 +241,7 @@ bool BKE_object_defgroup_clear(Object *ob, bDeformGroup *dg, const bool use_sele
/**
* Remove all verts (or only selected ones) from all vgroups. Work in Object and Edit modes.
*
- * \param allverts If true, remove all vertices, else only selected ones.
+ * \param use_selection: Only operate on selection.
* \return True if any vertex was removed, false otherwise.
*/
bool BKE_object_defgroup_clear_all(Object *ob, const bool use_selection)