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authorAntony Riakiotakis <kalast@gmail.com>2015-05-15 18:32:45 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-05-15 18:32:45 +0300
commitadf1b932f0092d3a814bcd7aa6827c53e3b520f7 (patch)
treec13b9678a076f91a3fdcd55659d9e3c1dc29c1a3 /source/blender/blenkernel
parente1c1b546b5817ff8d8711edc41c12a5d10dd094c (diff)
parentce0d3112e40fe54bd56926b758cda4e502fb782a (diff)
Merge branch 'master' into gooseberry
Conflicts: source/blender/editors/animation/anim_draw.c
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/pbvh_bmesh.c4
-rw-r--r--source/blender/blenkernel/intern/sound.c56
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c2
3 files changed, 31 insertions, 31 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index a6e0ca31cf7..e631a4a365d 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -1510,8 +1510,8 @@ static void pbvh_bmesh_node_limit_ensure_fast(PBVH *bvh, BMFace **nodeinfo, BBC
num_child2--;
}
- /* at this point, faces should have been split along the array range sequencially, each sequencial
- * part belonging to one node only */
+ /* at this point, faces should have been split along the array range sequentially,
+ * each sequential part belonging to one node only */
BLI_assert((num_child1 + num_child2) == node->totface);
node->child1 = child1 = BLI_memarena_alloc(arena, sizeof(FastNodeBuildInfo));
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index d5454bac535..81cc55f754d 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -139,8 +139,8 @@ static void sound_sync_callback(void *data, int mode, float time)
BKE_sound_play_scene(scene);
else
BKE_sound_stop_scene(scene);
- if (scene->sound_scene_handle)
- AUD_seek(scene->sound_scene_handle, time);
+ if (scene->playback_handle)
+ AUD_seek(scene->playback_handle, time);
}
scene = scene->id.next;
}
@@ -383,15 +383,15 @@ void BKE_sound_create_scene(struct Scene *scene)
scene->sound_scene = AUD_createSequencer(FPS, scene->audio.flag & AUDIO_MUTE);
AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound,
scene->audio.doppler_factor, scene->audio.distance_model);
- scene->sound_scene_handle = NULL;
+ scene->playback_handle = NULL;
scene->sound_scrub_handle = NULL;
scene->speaker_handles = NULL;
}
void BKE_sound_destroy_scene(struct Scene *scene)
{
- if (scene->sound_scene_handle)
- AUD_stop(scene->sound_scene_handle);
+ if (scene->playback_handle)
+ AUD_stop(scene->playback_handle);
if (scene->sound_scrub_handle)
AUD_stop(scene->sound_scrub_handle);
if (scene->sound_scene)
@@ -524,13 +524,13 @@ void BKE_sound_update_sequencer(struct Main *main, bSound *sound)
static void sound_start_play_scene(struct Scene *scene)
{
- if (scene->sound_scene_handle)
- AUD_stop(scene->sound_scene_handle);
+ if (scene->playback_handle)
+ AUD_stop(scene->playback_handle);
AUD_setSequencerDeviceSpecs(scene->sound_scene);
- if ((scene->sound_scene_handle = AUD_play(scene->sound_scene, 1)))
- AUD_setLoop(scene->sound_scene_handle, -1);
+ if ((scene->playback_handle = AUD_play(scene->sound_scene, 1)))
+ AUD_setLoop(scene->playback_handle, -1);
}
void BKE_sound_play_scene(struct Scene *scene)
@@ -540,20 +540,20 @@ void BKE_sound_play_scene(struct Scene *scene)
AUD_lock();
- status = scene->sound_scene_handle ? AUD_getStatus(scene->sound_scene_handle) : AUD_STATUS_INVALID;
+ status = scene->playback_handle ? AUD_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
if (status == AUD_STATUS_INVALID) {
sound_start_play_scene(scene);
- if (!scene->sound_scene_handle) {
+ if (!scene->playback_handle) {
AUD_unlock();
return;
}
}
if (status != AUD_STATUS_PLAYING) {
- AUD_seek(scene->sound_scene_handle, cur_time);
- AUD_resume(scene->sound_scene_handle);
+ AUD_seek(scene->playback_handle, cur_time);
+ AUD_resume(scene->playback_handle);
}
if (scene->audio.flag & AUDIO_SYNC)
@@ -564,8 +564,8 @@ void BKE_sound_play_scene(struct Scene *scene)
void BKE_sound_stop_scene(struct Scene *scene)
{
- if (scene->sound_scene_handle) {
- AUD_pause(scene->sound_scene_handle);
+ if (scene->playback_handle) {
+ AUD_pause(scene->playback_handle);
if (scene->audio.flag & AUDIO_SYNC)
AUD_stopPlayback();
@@ -583,17 +583,17 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
AUD_lock();
- status = scene->sound_scene_handle ? AUD_getStatus(scene->sound_scene_handle) : AUD_STATUS_INVALID;
+ status = scene->playback_handle ? AUD_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
if (status == AUD_STATUS_INVALID) {
sound_start_play_scene(scene);
- if (!scene->sound_scene_handle) {
+ if (!scene->playback_handle) {
AUD_unlock();
return;
}
- AUD_pause(scene->sound_scene_handle);
+ AUD_pause(scene->playback_handle);
}
animation_playing = 0;
@@ -606,13 +606,13 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
if ((scene->audio.flag & AUDIO_SCRUB) && !animation_playing) {
if (scene->audio.flag & AUDIO_SYNC) {
- AUD_seek(scene->sound_scene_handle, cur_time);
- AUD_seekSequencer(scene->sound_scene_handle, cur_time);
+ AUD_seek(scene->playback_handle, cur_time);
+ AUD_seekSequencer(scene->playback_handle, cur_time);
}
else {
- AUD_seek(scene->sound_scene_handle, cur_time);
+ AUD_seek(scene->playback_handle, cur_time);
}
- AUD_resume(scene->sound_scene_handle);
+ AUD_resume(scene->playback_handle);
if (scene->sound_scrub_handle && AUD_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID) {
AUD_seek(scene->sound_scrub_handle, 0);
}
@@ -620,16 +620,16 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
if (scene->sound_scrub_handle) {
AUD_stop(scene->sound_scrub_handle);
}
- scene->sound_scrub_handle = AUD_pauseAfter(scene->sound_scene_handle, one_frame);
+ scene->sound_scrub_handle = AUD_pauseAfter(scene->playback_handle, one_frame);
}
}
else {
if (scene->audio.flag & AUDIO_SYNC) {
- AUD_seekSequencer(scene->sound_scene_handle, cur_time);
+ AUD_seekSequencer(scene->playback_handle, cur_time);
}
else {
if (status == AUD_STATUS_PLAYING) {
- AUD_seek(scene->sound_scene_handle, cur_time);
+ AUD_seek(scene->playback_handle, cur_time);
}
}
}
@@ -639,11 +639,11 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
float BKE_sound_sync_scene(struct Scene *scene)
{
- if (scene->sound_scene_handle) {
+ if (scene->playback_handle) {
if (scene->audio.flag & AUDIO_SYNC)
- return AUD_getSequencerPosition(scene->sound_scene_handle);
+ return AUD_getSequencerPosition(scene->playback_handle);
else
- return AUD_getPosition(scene->sound_scene_handle);
+ return AUD_getPosition(scene->playback_handle);
}
return NAN_FLT;
}
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 0cfb76325fb..3a4b95d8f18 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -301,7 +301,7 @@ static int ss_sync_from_uv(CCGSubSurf *ss, CCGSubSurf *origss, DerivedMesh *dm,
float uv[3] = {0.0f, 0.0f, 0.0f}; /* only first 2 values are written into */
limit[0] = limit[1] = STD_UV_CONNECT_LIMIT;
- /* previous behaviour here is without accounting for winding, however this causes stretching in
+ /* previous behavior here is without accounting for winding, however this causes stretching in
* UV map in really simple cases with mirror + subsurf, see second part of T44530. Also, initially
* intention is to treat merged vertices from mirror modifier as seams, see code below with ME_VERT_MERGED
* This fixes a very old regression (2.49 was correct here) */