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authorPablo Dobarro <pablodp606>2020-03-26 18:05:46 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-03-26 18:13:47 +0300
commita218be308032ac4c270950f450bc7a5e05f066ce (patch)
tree5013a6731b5791236bebd52b40bdfbd140dd5b1e /source/blender/blenkernel
parenta0437c3f730f14be83f8e6cb20432b3775ffd03f (diff)
Sculpt: Surface Smooth Brush and Mesh Filter
This implements the Surface Smooth Brush as a mode inside the Smooth tool, which uses the HC algorithm from "Improved Laplacian Smoothing of Noisy Surface Meshes". Comparted to the regular smooth brush with laplacian smooth, this brush removes the surface while preserving the volume of the object. The smooth result can be controlled by tweaing the original shape preservation, displacement and iteration count. The same surface smooth operation is also available as a mesh filter. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7057
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/brush.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index e6045c45dc8..2306b046026 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -1348,6 +1348,9 @@ void BKE_brush_sculpt_reset(Brush *br)
br->flag &= ~BRUSH_SPACE_ATTEN;
br->spacing = 5;
br->alpha = 0.7f;
+ br->surface_smooth_shape_preservation = 0.5f;
+ br->surface_smooth_current_vertex = 0.5f;
+ br->surface_smooth_iterations = 4;
break;
case SCULPT_TOOL_SNAKE_HOOK:
br->alpha = 1.0f;