diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-04-03 04:38:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-04-03 04:38:04 +0300 |
commit | d52326bab39d6222e7cdc9613396aa6553757e2e (patch) | |
tree | b4b82f2860826998243f33d6ff33a321198d4ff8 /source/blender/blenkernel | |
parent | c154f265dea9deaf5ad5f41b1c027b0dee2334a5 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv_ccg.h | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv_deform.h | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/subdiv_foreach.c | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_ccg.h b/source/blender/blenkernel/BKE_subdiv_ccg.h index 99b134dab3e..6f886a4b850 100644 --- a/source/blender/blenkernel/BKE_subdiv_ccg.h +++ b/source/blender/blenkernel/BKE_subdiv_ccg.h @@ -218,8 +218,8 @@ typedef struct SubdivCCG { /* Create CCG representation of subdivision surface. * - * NOTE: CCG stores dense verticies in a grid-like storage. There is no edges or - * polygons informations for the high-poly surface. + * NOTE: CCG stores dense vertices in a grid-like storage. There is no edges or + * polygons information's for the high-poly surface. * * NOTE: Subdiv is expected to be refined and ready for evaluation. * NOTE: CCG becomes an owner of subdiv. diff --git a/source/blender/blenkernel/BKE_subdiv_deform.h b/source/blender/blenkernel/BKE_subdiv_deform.h index 11ef225de27..735cd20a6c8 100644 --- a/source/blender/blenkernel/BKE_subdiv_deform.h +++ b/source/blender/blenkernel/BKE_subdiv_deform.h @@ -34,10 +34,10 @@ struct Mesh; struct Subdiv; /* Special version of subdivision surface which calculates final positions for coarse vertices. - * Effectively is pushsing the coarse positions to the limit surface. + * Effectively is pushing the coarse positions to the limit surface. * * One of the usage examples is calculation of crazy space of subdivision modifier, allowing to - * paint on a deformed mesh with subsurf on it. + * paint on a deformed mesh with sub-surf on it. * * vertex_cos are supposed to hold coordinates of the coarse mesh. */ void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv, diff --git a/source/blender/blenkernel/intern/subdiv_foreach.c b/source/blender/blenkernel/intern/subdiv_foreach.c index 6e39f9f302b..b31fb2c9312 100644 --- a/source/blender/blenkernel/intern/subdiv_foreach.c +++ b/source/blender/blenkernel/intern/subdiv_foreach.c @@ -1880,7 +1880,7 @@ bool BKE_subdiv_foreach_subdiv_geometry(Subdiv *subdiv, * the tasks into it. * NOTE: Watch out for callbacks which needs to run for loose geometry as they * currently are relying on the fact that face/grid callbacks will tag non- - * loose geomtry. */ + * loose geometry. */ BLI_task_parallel_range( 0, coarse_mesh->totpoly, &ctx, subdiv_foreach_task, ¶llel_range_settings); |