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authorCampbell Barton <ideasman42@gmail.com>2020-04-03 04:38:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-04-03 04:38:04 +0300
commitd52326bab39d6222e7cdc9613396aa6553757e2e (patch)
treeb4b82f2860826998243f33d6ff33a321198d4ff8 /source/blender/blenkernel
parentc154f265dea9deaf5ad5f41b1c027b0dee2334a5 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_subdiv_ccg.h4
-rw-r--r--source/blender/blenkernel/BKE_subdiv_deform.h4
-rw-r--r--source/blender/blenkernel/intern/subdiv_foreach.c2
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_ccg.h b/source/blender/blenkernel/BKE_subdiv_ccg.h
index 99b134dab3e..6f886a4b850 100644
--- a/source/blender/blenkernel/BKE_subdiv_ccg.h
+++ b/source/blender/blenkernel/BKE_subdiv_ccg.h
@@ -218,8 +218,8 @@ typedef struct SubdivCCG {
/* Create CCG representation of subdivision surface.
*
- * NOTE: CCG stores dense verticies in a grid-like storage. There is no edges or
- * polygons informations for the high-poly surface.
+ * NOTE: CCG stores dense vertices in a grid-like storage. There is no edges or
+ * polygons information's for the high-poly surface.
*
* NOTE: Subdiv is expected to be refined and ready for evaluation.
* NOTE: CCG becomes an owner of subdiv.
diff --git a/source/blender/blenkernel/BKE_subdiv_deform.h b/source/blender/blenkernel/BKE_subdiv_deform.h
index 11ef225de27..735cd20a6c8 100644
--- a/source/blender/blenkernel/BKE_subdiv_deform.h
+++ b/source/blender/blenkernel/BKE_subdiv_deform.h
@@ -34,10 +34,10 @@ struct Mesh;
struct Subdiv;
/* Special version of subdivision surface which calculates final positions for coarse vertices.
- * Effectively is pushsing the coarse positions to the limit surface.
+ * Effectively is pushing the coarse positions to the limit surface.
*
* One of the usage examples is calculation of crazy space of subdivision modifier, allowing to
- * paint on a deformed mesh with subsurf on it.
+ * paint on a deformed mesh with sub-surf on it.
*
* vertex_cos are supposed to hold coordinates of the coarse mesh. */
void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv,
diff --git a/source/blender/blenkernel/intern/subdiv_foreach.c b/source/blender/blenkernel/intern/subdiv_foreach.c
index 6e39f9f302b..b31fb2c9312 100644
--- a/source/blender/blenkernel/intern/subdiv_foreach.c
+++ b/source/blender/blenkernel/intern/subdiv_foreach.c
@@ -1880,7 +1880,7 @@ bool BKE_subdiv_foreach_subdiv_geometry(Subdiv *subdiv,
* the tasks into it.
* NOTE: Watch out for callbacks which needs to run for loose geometry as they
* currently are relying on the fact that face/grid callbacks will tag non-
- * loose geomtry. */
+ * loose geometry. */
BLI_task_parallel_range(
0, coarse_mesh->totpoly, &ctx, subdiv_foreach_task, &parallel_range_settings);