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authorJacques Lucke <jacques@blender.org>2022-01-12 13:07:31 +0300
committerJacques Lucke <jacques@blender.org>2022-01-12 13:07:31 +0300
commit145f1d1e0a59c1de311a0511e05541563296d879 (patch)
tree7a5ffb4d884ab011a53761fdd937c70ac405f77d /source/blender/blenkernel
parent7a2b18159170b91694fd7c64825a699314fae3ca (diff)
Fix T94812: render layer sockets are missing after file load
The main issue was the use of `G_MAIN` during file load. This patch refactors the code so that iterating over `G_MAIN` is not necessary anymore. See D13800 for more details. Differential Revision: https://developer.blender.org/D13800
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_node.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 71d1728a870..ef86804cc3b 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1373,18 +1373,12 @@ void ntreeCompositTagRender(struct Scene *scene);
* - Each render layer node calls the update function of the
* render engine that's used for its scene.
* - The render engine calls RE_engine_register_pass for each pass.
- * - #RE_engine_register_pass calls #ntreeCompositRegisterPass,
- * which calls #node_cmp_rlayers_register_pass for every render layer node.
+ * - #RE_engine_register_pass calls #node_cmp_rlayers_register_pass.
*
* TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/".
* This declaration should be moved out of BKE.
*/
void ntreeCompositUpdateRLayers(struct bNodeTree *ntree);
-void ntreeCompositRegisterPass(struct bNodeTree *ntree,
- struct Scene *scene,
- struct ViewLayer *view_layer,
- const char *name,
- eNodeSocketDatatype type);
void ntreeCompositClearTags(struct bNodeTree *ntree);
struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree,