Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntonio Vazquez <blendergit@gmail.com>2020-05-12 18:47:48 +0300
committerAntonio Vazquez <blendergit@gmail.com>2020-05-12 18:48:28 +0300
commitf24e9bb0380936bcaf6c194b54342a2977784cff (patch)
tree96d8919928e1a02e7eeead2242e0a3a439ceccc7 /source/blender/blenkernel
parentbe4b3c64ad76a4bf12ac1cbcd948f8d9bc7be20e (diff)
GPencil: Add new parameter for SMAA threshold
This parameter allows to define the threshold for SMAA algorithm. Differential Revision: https://developer.blender.org/D7708
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_blender_version.h2
-rw-r--r--source/blender/blenkernel/intern/scene.c3
2 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h
index c9b70d681f4..52a603ede72 100644
--- a/source/blender/blenkernel/BKE_blender_version.h
+++ b/source/blender/blenkernel/BKE_blender_version.h
@@ -27,7 +27,7 @@
* \note Use #STRINGIFY() rather than defining with quotes.
*/
#define BLENDER_VERSION 283
-#define BLENDER_SUBVERSION 15
+#define BLENDER_SUBVERSION 16
/** Several breakages with 280, e.g. collections vs layers. */
#define BLENDER_MINVERSION 280
#define BLENDER_MINSUBVERSION 0
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 72d85f596ec..410d5b41057 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -155,6 +155,9 @@ static void scene_init_data(ID *id)
scene->unit.mass_unit = (uchar)bUnit_GetBaseUnitOfType(USER_UNIT_METRIC, B_UNIT_MASS);
scene->unit.time_unit = (uchar)bUnit_GetBaseUnitOfType(USER_UNIT_METRIC, B_UNIT_TIME);
+ /* Anti-aliasing threshold. */
+ scene->grease_pencil_settings.smaa_threshold = 1.0f;
+
{
ParticleEditSettings *pset;
pset = &scene->toolsettings->particle;