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author | Ray Molenkamp <github@lazydodo.com> | 2021-04-09 01:25:09 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2021-04-09 01:25:09 +0300 |
commit | 3d7e3d5ad0b4a6b790eb95076394948f5a0e046e (patch) | |
tree | 4bfdf4fb57baab6c55a6852bf9ff5fdb58561de5 /source/blender/blenkernel | |
parent | 500045a0d3b57f4333527cb710f05f666acaf904 (diff) |
Fix: Missing GeometryNodeCustomGroup
This is a minor change to add some plumbing code
to support custom geo nodes. This is working the
same way as the custom cycles and compositor nodes.
An example add-in is attached to D10784
Reviewed By: JacquesLucke
Differential Revision: http://developer.blender.org/D10784
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/node.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc index 496141c9247..0897ef7077e 100644 --- a/source/blender/blenkernel/intern/node.cc +++ b/source/blender/blenkernel/intern/node.cc @@ -1314,8 +1314,8 @@ void nodeUnregisterType(bNodeType *nt) bool nodeTypeUndefined(bNode *node) { return (node->typeinfo == &NodeTypeUndefined) || - (node->type == NODE_GROUP && node->id && ID_IS_LINKED(node->id) && - (node->id->tag & LIB_TAG_MISSING)); + ((node->type == NODE_GROUP || node->type == NODE_CUSTOM_GROUP) && node->id && + ID_IS_LINKED(node->id) && (node->id->tag & LIB_TAG_MISSING)); } GHashIterator *nodeTypeGetIterator(void) |