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authorCampbell Barton <ideasman42@gmail.com>2010-02-09 00:33:47 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-02-09 00:33:47 +0300
commit09715e7ccec188daf34fee5a352794f9ecfd64d6 (patch)
tree3c47f497c7f8f992503d9fd8fc84ec0251d205e5 /source/blender/blenkernel
parent60015089364b4498b09054ee07112896fde5eeec (diff)
bugfix [#21036] crash with glsl shading
VBO draw cod was assuming a buffer was allocated for drawing.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 6ebd28833c5..51c5ca4bc9b 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1087,6 +1087,12 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
return;
}
}
+ else {
+ /* if the buffer was set, dont use it again.
+ * prevdraw was assumed true but didnt run so set to false - [#21036] */
+ prevdraw= 0;
+ buffer= NULL;
+ }
}
}
if(!dodraw) {