diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-02-09 00:33:47 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-02-09 00:33:47 +0300 |
commit | 09715e7ccec188daf34fee5a352794f9ecfd64d6 (patch) | |
tree | 3c47f497c7f8f992503d9fd8fc84ec0251d205e5 /source/blender/blenkernel | |
parent | 60015089364b4498b09054ee07112896fde5eeec (diff) |
bugfix [#21036] crash with glsl shading
VBO draw cod was assuming a buffer was allocated for drawing.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/cdderivedmesh.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 6ebd28833c5..51c5ca4bc9b 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -1087,6 +1087,12 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo return; } } + else { + /* if the buffer was set, dont use it again. + * prevdraw was assumed true but didnt run so set to false - [#21036] */ + prevdraw= 0; + buffer= NULL; + } } } if(!dodraw) { |