diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-07 13:00:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-07 13:00:27 +0300 |
commit | d8c7f743abfdc91a198fdac9b780ff4d9d66e3c8 (patch) | |
tree | c3a62d8db4af2f481ba5eb569ddfe95586e8004d /source/blender/blenkernel | |
parent | 64d9026144ffed025c9a5490a66e4a651dac8866 (diff) |
Depsgraph: fix for old problem where dependencies would not get executed
properly on file loading. Some things get preserved on file save/load,
like object matrices and armature poses, but other things need to be remade
like derivedmeshes and displists. The latter were not tagged for recalc on
load causing them to be made on countall or redraw typically, so not in the
right order and dependencies on hidden layer were not done at all.
Now these get tagged for recalc and flags flushed on load. There shouldn't
be much if any slowdown on opening existing files, if there is it should be
fixable.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_depsgraph.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/blender.c | 10 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/depsgraph.c | 42 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/modifier.c | 14 |
4 files changed, 52 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h index 44f8238d4d9..ae3e0461390 100644 --- a/source/blender/blenkernel/BKE_depsgraph.h +++ b/source/blender/blenkernel/BKE_depsgraph.h @@ -103,6 +103,8 @@ void DAG_scene_sort(struct Scene *sce); void DAG_scene_update_flags(struct Scene *sce, unsigned int lay); /* flushes all recalc flags in objects down the dependency tree */ void DAG_scene_flush_update(struct Scene *sce, unsigned int lay, int time); + /* tag objects for update on file load */ +void DAG_on_load_update(void); /* flag all IDs that need recalc because they're animated, influencing this ID only. only for objects currently */ diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c index d1c4cc93a56..60d60a074b5 100644 --- a/source/blender/blenkernel/intern/blender.c +++ b/source/blender/blenkernel/intern/blender.c @@ -208,7 +208,6 @@ static void clean_paths(Main *main) static void setup_app_data(bContext *C, BlendFileData *bfd, char *filename) { - Object *ob; bScreen *curscreen= NULL; Scene *curscene= NULL; int recover; @@ -318,14 +317,7 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, char *filename) /* baseflags, groups, make depsgraph, etc */ set_scene_bg(CTX_data_scene(C)); - /* last stage of do_versions actually, that sets recalc flags for recalc poses */ - for(ob= G.main->object.first; ob; ob= ob->id.next) { - if(ob->type==OB_ARMATURE) - if(ob->recalc) object_handle_update(CTX_data_scene(C), ob); - } - - /* now tag update flags, to ensure deformers get calculated on redraw */ - DAG_scene_update_flags(CTX_data_scene(C), CTX_data_scene(C)->lay); + DAG_on_load_update(); MEM_freeN(bfd); } diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c index b6ba07ada4a..afba669e3e0 100644 --- a/source/blender/blenkernel/intern/depsgraph.c +++ b/source/blender/blenkernel/intern/depsgraph.c @@ -2211,6 +2211,48 @@ void DAG_ids_flush_update(int time) DAG_scene_flush_update(sce, lay, time); } +void DAG_on_load_update(void) +{ + Main *bmain= G.main; + Scene *scene, *sce; + Base *base; + Object *ob; + Group *group; + GroupObject *go; + unsigned int lay; + + dag_current_scene_layers(bmain, &scene, &lay); + + if(scene) { + /* derivedmeshes and displists are not saved to file so need to be + remade, tag them so they get remade in the scene update loop, + note armature poses or object matrices are preserved and do not + require updates, so we skip those */ + for(SETLOOPER(scene, base)) { + ob= base->object; + + if(base->lay & lay) { + if(ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) + ob->recalc |= OB_RECALC_DATA; + if(ob->dup_group) + ob->dup_group->id.flag |= LIB_DOIT; + } + } + + for(group= G.main->group.first; group; group= group->id.next) { + if(group->id.flag & LIB_DOIT) { + if(ELEM5(go->ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) + go->ob->recalc |= OB_RECALC_DATA; + + group->id.flag &= ~LIB_DOIT; + } + } + + /* now tag update flags, to ensure deformers get calculated on redraw */ + DAG_scene_update_flags(scene, lay); + } +} + void DAG_id_flush_update(ID *id, short flag) { Main *bmain= G.main; diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c index 50fbdffd23c..e8fef985fff 100644 --- a/source/blender/blenkernel/intern/modifier.c +++ b/source/blender/blenkernel/intern/modifier.c @@ -6741,14 +6741,14 @@ static void particleSystemModifier_deformVerts( psmd->totdmvert= psmd->dm->getNumVerts(psmd->dm); psmd->totdmedge= psmd->dm->getNumEdges(psmd->dm); psmd->totdmface= psmd->dm->getNumFaces(psmd->dm); - } + } - if(psys){ - psmd->flag &= ~eParticleSystemFlag_psys_updated; - particle_system_update(md->scene, ob, psys); - psmd->flag |= eParticleSystemFlag_psys_updated; - psmd->flag &= ~eParticleSystemFlag_DM_changed; - } + if(psys) { + psmd->flag &= ~eParticleSystemFlag_psys_updated; + particle_system_update(md->scene, ob, psys); + psmd->flag |= eParticleSystemFlag_psys_updated; + psmd->flag &= ~eParticleSystemFlag_DM_changed; + } } /* disabled particles in editmode for now, until support for proper derivedmesh |