diff options
author | Jeroen Bakker <jbakker> | 2021-11-15 10:07:11 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2021-11-23 11:07:39 +0300 |
commit | 419b4e0b00c6e4191d1fd70925040e0215dd933d (patch) | |
tree | f2dfcb0d4238d3f7a59e05b96b675a62e186cf48 /source/blender/blenkernel | |
parent | 215a6f1c10ce0b52e84153547fcc4d4073c16524 (diff) |
Fix T89260: Eevee crashes with custom node sockets.
Cause of this issue is that Custom Node Sockets info type was
initialized as SOCK_FLOAT when registering. Areas within the core that
would ignore custom socket types by checking its type would use the
socket as being a float type.
When custom node sockets have a property called default_value blender
tries to store it as an internal default value what failed in debug
builds.
This patch will set the socket type to SOCK_CUSTOM when registering a
custom socket type and allow, but skip storage of custom default values.
In this case the default values should already be stored as custom
properies.
Reviewed By: campbellbarton, JacquesLucke
Maniphest Tasks: T89260
Differential Revision: https://developer.blender.org/D13174
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/node.cc | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc index bb1c3b30880..230f418ba4d 100644 --- a/source/blender/blenkernel/intern/node.cc +++ b/source/blender/blenkernel/intern/node.cc @@ -434,8 +434,10 @@ static void write_node_socket_default_value(BlendWriter *writer, bNodeSocket *so case SOCK_COLLECTION: BLO_write_struct(writer, bNodeSocketValueCollection, sock->default_value); break; - case __SOCK_MESH: case SOCK_CUSTOM: + /* Custom node sockets where default_value is defined uses custom properties for storage. */ + break; + case __SOCK_MESH: case SOCK_SHADER: case SOCK_GEOMETRY: BLI_assert_unreachable(); |