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authorPhilipp Oeser <info@graphics-engineer.com>2021-11-23 13:48:44 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-11-28 18:18:29 +0300
commit647578b1439520544e26b119fe3d42e2dd0e0ff9 (patch)
tree5f531250c16303624638c02829a15a6e3b354a6b /source/blender/blenkernel
parent5121773cc560b723c6f05ebe2d19c1be3655be6c (diff)
Fix T93322: Freestyle Sinus Displacement Division by Zero Crash
This happens if the Wavelength is set to 0.0f. Not sure if we really need a do_version patch for old files, as an alternative we could also force a slight offset in the SinusDisplacementShader. This patch does not do either, just force a positive range from now on. Maniphest Tasks: T93322 Differential Revision: https://developer.blender.org/D13329
Diffstat (limited to 'source/blender/blenkernel')
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