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author | Philipp Oeser <info@graphics-engineer.com> | 2021-11-23 13:48:44 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-11-28 18:18:29 +0300 |
commit | 647578b1439520544e26b119fe3d42e2dd0e0ff9 (patch) | |
tree | 5f531250c16303624638c02829a15a6e3b354a6b /source/blender/blenkernel | |
parent | 5121773cc560b723c6f05ebe2d19c1be3655be6c (diff) |
Fix T93322: Freestyle Sinus Displacement Division by Zero Crash
This happens if the Wavelength is set to 0.0f.
Not sure if we really need a do_version patch for old files, as an
alternative we could also force a slight offset in the
SinusDisplacementShader. This patch does not do either, just force a
positive range from now on.
Maniphest Tasks: T93322
Differential Revision: https://developer.blender.org/D13329
Diffstat (limited to 'source/blender/blenkernel')
0 files changed, 0 insertions, 0 deletions