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author | Philipp Oeser <info@graphics-engineer.com> | 2022-06-01 15:26:23 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2022-06-01 15:53:35 +0300 |
commit | 7dd0258d4a439335fd69a4f0d1716a67c926ffe8 (patch) | |
tree | 51155c36664e30c757f290cdfd0076e98245d4ed /source/blender/blenkernel | |
parent | e0f3c23ac0c85cb01e34707601464f31e2a81992 (diff) |
Fix T98536: geometry nodes wrong selection on duplicate edges
Code was using the loop [which is looping over the selection] index as
an index for the lookup into the edges directly, but needs to be a
lookupinto the IndexMask.
Also renamed the variable (as used elsewhere) to make this more clear.
If accepted, would be nice to still get this into 3.2.
Maniphest Tasks: T98536
Differential Revision: https://developer.blender.org/D15089
Diffstat (limited to 'source/blender/blenkernel')
0 files changed, 0 insertions, 0 deletions