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authorCampbell Barton <ideasman42@gmail.com>2007-09-10 23:32:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-10 23:32:44 +0400
commit0bd32f3ac60393fca5af17534c8ee90e20664cbd (patch)
tree37593e75c494bd53a44f26b1797447edef9989e0 /source/blender/blenkernel
parent1f0b07c37b4fc51955b8738d9f1922623d98b87c (diff)
Changes to "Face Select" mode
* Does not indicate that UV's exist, nor does it add UV's when used. * Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask) * Not accessible from the mode menu, this is only an option that applies to paint modes. This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled. Other changes * UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway. * UVCalc in editmode adds a UV Layer if there is not one alredy. * texture draw in editmode does not draw the face dots (they are get in the way of texturing) * some missing updates were added. * removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_global.h6
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c4
2 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index a1392bb0a98..153446caec5 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -176,6 +176,7 @@ typedef struct Global {
#define G_DRAWSEAMS (1 << 20)
#define G_HIDDENEDGES (1 << 21)
+
/* Measurement info Drawing */
#define G_DRAW_EDGELEN (1 << 22)
#define G_DRAW_FACEAREA (1 << 23)
@@ -193,6 +194,11 @@ typedef struct Global {
#define G_AUTOMATKEYS (1 << 30)
+/* macro for testing face select mode
+ * Texture paint could be removed since selected faces are not used
+ * however hiding faces is useful */
+#define FACESEL_PAINT_TEST ((G.f&G_FACESELECT) && (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT)))
+
/* G.fileflags */
#define G_AUTOPACK (1 << 0)
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 25826037d5f..ab5a3a9a531 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1782,7 +1782,7 @@ CustomDataMask get_viewedit_datamask()
ScrArea *sa;
/* check if we need tfaces & mcols due to face select or texture paint */
- if(G.f & G_FACESELECT || G.f & G_TEXTUREPAINT) {
+ if(FACESEL_PAINT_TEST || G.f & G_TEXTUREPAINT) {
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
} else {
/* check if we need tfaces & mcols due to view mode */
@@ -2325,7 +2325,7 @@ static void mesh_build_data(Object *ob, CustomDataMask dataMask)
if(ob!=G.obedit) {
Object *obact = G.scene->basact?G.scene->basact->object:NULL;
- int editing = (G.f & (G_FACESELECT|G_WEIGHTPAINT|G_VERTEXPAINT|G_TEXTUREPAINT));
+ int editing = (FACESEL_PAINT_TEST);
int needMapping = editing && (ob==obact);
if( (G.f & G_WEIGHTPAINT) && ob==obact ) {