diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-09-15 22:12:16 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-09-15 22:12:16 +0400 |
commit | 3a90f211d2cff5aa93bf0d52688685f9b7e92299 (patch) | |
tree | a873505ddc9cdd3891812c3f17b30147ab5f8f11 /source/blender/blenkernel | |
parent | b2a8199d4ba545631a992af6a540dc2f2da186eb (diff) |
new view option, SolidTex, to draw textures in solid mode.
In the view panel as well as the shortcut Shift+T
this works in editmode as well as object mode
giving results like this
http://members.optusnet.com.au/cjbarton/temp1.jpg
where before you could only see textures in textured draw type like this
http://members.optusnet.com.au/cjbarton/temp2.jpg
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index ab5a3a9a531..ff98f6f642e 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -1793,7 +1793,7 @@ CustomDataMask get_viewedit_datamask() /* this includes normals for mesh_create_shadedColors */ mask |= CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_NORMAL; } - if(view->drawtype == OB_TEXTURE) { + if((view->drawtype == OB_TEXTURE) || ((view->drawtype == OB_SOLID) && (view->flag2 & V3D_SOLID_TEX))) { mask |= CD_MASK_MTFACE | CD_MASK_MCOL; } } |