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authorCampbell Barton <ideasman42@gmail.com>2011-02-14 20:55:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-14 20:55:27 +0300
commit8b7482892b2ecb456be60b42fe1625156d19e954 (patch)
treeb960b19759a4518d9ccaf7be01d08668d26414bf /source/blender/blenkernel
parentd7e2607f964b7bff5c8cc2fd9437bdc2815a6f08 (diff)
made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_armature.h1
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.c6
-rw-r--r--source/blender/blenkernel/intern/armature.c4
-rw-r--r--source/blender/blenkernel/intern/collision.c4
-rw-r--r--source/blender/blenkernel/intern/constraint.c3
-rw-r--r--source/blender/blenkernel/intern/object.c3
-rw-r--r--source/blender/blenkernel/intern/particle_system.c6
-rw-r--r--source/blender/blenkernel/intern/smoke.c2
-rw-r--r--source/blender/blenkernel/intern/writeframeserver.c3
9 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index ed2a06b0f33..5fb5dc4969d 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -108,6 +108,7 @@ void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float
void pchan_mat3_to_rot(struct bPoseChannel *pchan, float mat[][3], short use_compat);
void pchan_apply_mat4(struct bPoseChannel *pchan, float mat[][4], short use_comat);
void pchan_to_mat4(struct bPoseChannel *pchan, float chan_mat[4][4]);
+void pchan_calc_mat(struct bPoseChannel *pchan);
/* Rotation Mode Conversions - Used for PoseChannels + Objects... */
void BKE_rotMode_change_values(float quat[4], float eul[3], float axis[3], float *angle, short oldMode, short newMode);
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.c b/source/blender/blenkernel/intern/CCGSubSurf.c
index 8c265a1f8c9..1d6aa9bd6d7 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf.c
@@ -239,15 +239,15 @@ static int _edge_isBoundary(CCGEdge *e);
/***/
-enum {
+static enum {
Vert_eEffected= (1<<0),
Vert_eChanged= (1<<1),
Vert_eSeam= (1<<2),
} VertFlags;
-enum {
+static enum {
Edge_eEffected= (1<<0),
} CCGEdgeFlags;
-enum {
+static enum {
Face_eEffected= (1<<0),
} FaceFlags;
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index cc01438fd5d..3174954423f 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -2100,7 +2100,7 @@ void pchan_to_mat4(bPoseChannel *pchan, float chan_mat[4][4])
/* loc/rot/size to mat4 */
/* used in constraint.c too */
-void chan_calc_mat(bPoseChannel *pchan)
+void pchan_calc_mat(bPoseChannel *pchan)
{
/* this is just a wrapper around the copy of this function which calculates the matrix
* and stores the result in any given channel
@@ -2256,7 +2256,7 @@ void where_is_pose_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float cti
parchan= pchan->parent;
/* this gives a chan_mat with actions (ipos) results */
- if(do_extra) chan_calc_mat(pchan);
+ if(do_extra) pchan_calc_mat(pchan);
else unit_m4(pchan->chan_mat);
/* construct the posemat based on PoseChannels, that we do before applying constraints */
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 02b3de83ee1..3c0453c82a5 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -482,7 +482,7 @@ DO_INLINE void collision_interpolateOnTriangle ( float to[3], float v1[3], float
}
-int cloth_collision_response_static ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
+static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
{
int result = 0;
Cloth *cloth1;
@@ -598,7 +598,7 @@ int cloth_collision_response_static ( ClothModifierData *clmd, CollisionModifier
}
//Determines collisions on overlap, collisions are written to collpair[i] and collision+number_collision_found is returned
-CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTreeOverlap *overlap, CollPair *collpair )
+static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTreeOverlap *overlap, CollPair *collpair )
{
ClothModifierData *clmd = ( ClothModifierData * ) md1;
CollisionModifierData *collmd = ( CollisionModifierData * ) md2;
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index b3f83019ff1..e7efc09ec6e 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -2149,7 +2149,6 @@ static void actcon_flush_tars (bConstraint *con, ListBase *list, short nocopy)
static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
- extern void chan_calc_mat(bPoseChannel *chan);
bActionConstraint *data = con->data;
if (VALID_CONS_TARGET(ct)) {
@@ -2217,7 +2216,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
what_does_obaction(cob->scene, cob->ob, &workob, pose, data->act, pchan->name, t);
/* convert animation to matrices for use here */
- chan_calc_mat(tchan);
+ pchan_calc_mat(tchan);
copy_m4_m4(ct->matrix, tchan->chan_mat);
/* Clean up */
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 6149f7d380b..d0f2232a683 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1626,7 +1626,7 @@ void object_make_proxy(Object *ob, Object *target, Object *gob)
/* there is also a timing calculation in drawobject() */
-int no_speed_curve= 0;
+static int no_speed_curve= 0;
void disable_speed_curve(int val)
{
@@ -1775,6 +1775,7 @@ void object_to_mat4(Object *ob, float mat[][4])
add_v3_v3v3(mat[3], ob->loc, ob->dloc);
}
+/* extern */
int enable_cu_speed= 1;
static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 65bd4f110b4..c1a6558aea3 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2217,7 +2217,7 @@ static void psys_update_effectors(ParticleSimulationData *sim)
***********************************************************************************************************/
#define PSYS_FLUID_SPRINGS_INITIAL_SIZE 256
-ParticleSpring *add_fluid_spring(ParticleSystem *psys, ParticleSpring *spring)
+static ParticleSpring *add_fluid_spring(ParticleSystem *psys, ParticleSpring *spring)
{
/* Are more refs required? */
if(psys->alloc_fluidsprings == 0 || psys->fluid_springs == NULL) {
@@ -2236,7 +2236,7 @@ ParticleSpring *add_fluid_spring(ParticleSystem *psys, ParticleSpring *spring)
return psys->fluid_springs + psys->tot_fluidsprings - 1;
}
-void delete_fluid_spring(ParticleSystem *psys, int j)
+static void delete_fluid_spring(ParticleSystem *psys, int j)
{
if (j != psys->tot_fluidsprings - 1)
psys->fluid_springs[j] = psys->fluid_springs[psys->tot_fluidsprings - 1];
@@ -2249,7 +2249,7 @@ void delete_fluid_spring(ParticleSystem *psys, int j)
}
}
-EdgeHash *build_fluid_springhash(ParticleSystem *psys)
+static EdgeHash *build_fluid_springhash(ParticleSystem *psys)
{
EdgeHash *springhash = NULL;
ParticleSpring *spring;
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 8039d729842..1d80e989da4 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -135,7 +135,7 @@ static void fill_scs_points(Object *ob, DerivedMesh *dm, SmokeCollSettings *scs)
#define TRI_UVOFFSET (1./4.)
-int smokeModifier_init (SmokeModifierData *smd, Object *ob, Scene *scene, DerivedMesh *dm)
+static int smokeModifier_init (SmokeModifierData *smd, Object *ob, Scene *scene, DerivedMesh *dm)
{
if((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain && !smd->domain->fluid)
{
diff --git a/source/blender/blenkernel/intern/writeframeserver.c b/source/blender/blenkernel/intern/writeframeserver.c
index eb1c66604f8..3cb3d7e038b 100644
--- a/source/blender/blenkernel/intern/writeframeserver.c
+++ b/source/blender/blenkernel/intern/writeframeserver.c
@@ -49,11 +49,10 @@
#include "BLI_utildefines.h"
-
+#include "BKE_writeframeserver.h"
#include "BKE_global.h"
#include "BKE_report.h"
-
#include "DNA_scene_types.h"
static int sock;