diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-05-19 12:47:55 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-05-19 15:14:46 +0300 |
commit | 60fc04fb9b4f112998ac42395a17b56cc6edec5c (patch) | |
tree | 929dd4d2868800a6c18ecdc4590590a22a853a0a /source/blender/blenkernel | |
parent | bad8b91fd3c7c6f458f0830520b21fe628565cf2 (diff) |
Remove reference to WITH_GL_PROFILE_CORE
There is no more point of keep those around. ES20 may need special case
when/if we dabble with it again. Meanwhile no point on polluting the
code with this.
(ghost still has reference for the PROFILE, but that's reasonable)
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/cdderivedmesh.c | 49 |
1 files changed, 4 insertions, 45 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 76cf7966181..54ccad64c90 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -58,13 +58,10 @@ #include "GPU_buffers.h" #include "GPU_draw.h" #include "GPU_glew.h" +#include "GPU_immediate.h" #include "GPU_shader.h" #include "GPU_basic_shader.h" -#ifdef WITH_GL_PROFILE_CORE -# include "GPU_immediate.h" -#endif - #include <string.h> #include <limits.h> #include <math.h> @@ -376,7 +373,7 @@ static void cdDM_drawVerts(DerivedMesh *dm) GPU_buffers_unbind(); } -static void cdDM_drawEdges(DerivedMesh *dm, bool drawLooseEdges, bool drawAllEdges) +static void cdDM_drawEdges(DerivedMesh *dm, bool UNUSED(drawLooseEdges), bool UNUSED(drawAllEdges)) { CDDerivedMesh *cddm = (CDDerivedMesh *) dm; @@ -388,28 +385,6 @@ static void cdDM_drawEdges(DerivedMesh *dm, bool drawLooseEdges, bool drawAllEdg return; } -#ifndef WITH_GL_PROFILE_CORE - GPUDrawObject *gdo; - - GPU_edge_setup(dm); - gdo = dm->drawObject; - if (gdo->edges && gdo->points) { - if (drawAllEdges && drawLooseEdges) { - GPU_buffer_draw_elements(gdo->edges, GL_LINES, 0, gdo->totedge * 2); - } - else if (drawAllEdges) { - GPU_buffer_draw_elements(gdo->edges, GL_LINES, 0, gdo->loose_edge_offset * 2); - } - else { - GPU_buffer_draw_elements(gdo->edges, GL_LINES, 0, gdo->tot_edge_drawn * 2); - GPU_buffer_draw_elements(gdo->edges, GL_LINES, gdo->loose_edge_offset * 2, dm->drawObject->tot_loose_edge_drawn * 2); - } - } - GPU_buffers_unbind(); -#else - (void) drawLooseEdges; - (void) drawAllEdges; - MVert *vert = cddm->mvert; MEdge *edge = cddm->medge; @@ -440,7 +415,6 @@ static void cdDM_drawEdges(DerivedMesh *dm, bool drawLooseEdges, bool drawAllEdg } immUnbindProgram(); -#endif } static void cdDM_drawLooseEdges(DerivedMesh *dm) @@ -463,8 +437,9 @@ static void cdDM_drawLooseEdges(DerivedMesh *dm) static void cdDM_drawFacesSolid( DerivedMesh *dm, float (*partial_redraw_planes)[4], - bool UNUSED(fast), DMSetMaterial setMaterial) + bool fast, DMSetMaterial setMaterial) { + UNUSED_VARS(partial_redraw_planes, fast, setMaterial); CDDerivedMesh *cddm = (CDDerivedMesh *) dm; int a; @@ -478,21 +453,6 @@ static void cdDM_drawFacesSolid( } } -#ifndef WITH_GL_PROFILE_CORE - GPU_vertex_setup(dm); - GPU_normal_setup(dm); - GPU_triangle_setup(dm); - for (a = 0; a < dm->drawObject->totmaterial; a++) { - if (!setMaterial || setMaterial(dm->drawObject->materials[a].mat_nr + 1, NULL)) { - GPU_buffer_draw_elements( - dm->drawObject->triangles, GL_TRIANGLES, - dm->drawObject->materials[a].start, dm->drawObject->materials[a].totelements); - } - } -#else - (void) partial_redraw_planes; - (void) setMaterial; - const MVert *mvert = cddm->mvert; const MLoop *mloop = cddm->mloop; const MPoly *mpoly = cddm->mpoly; @@ -565,7 +525,6 @@ static void cdDM_drawFacesSolid( } immUnbindProgram(); -#endif } static void cdDM_drawFacesTex_common( |