diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-12-01 17:23:05 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-12-01 19:15:54 +0300 |
commit | aeaf87bbeb011e9a571eefa12d81fa6fb2b8bd5b (patch) | |
tree | 895f28e2650a2436ebbf8f699d838d71c83d9d5b /source/blender/blenkernel | |
parent | be9e469ead227aee8d4c29b98a125cf599c5c8bb (diff) |
Groups and collection: create group from collection
You could still create groups as before, with Ctl + G. This will create a group
with a single visible collection.
However you can also create a group from an existing collection. Just go to
the menu you get in the outliner when clicking in a collection and pick
"Create Group".
Remember to instance the group afterwards, or link it into a new scene or file.
The group and the collection are not kept in sync afterwards. You need to manually
edit the group for further changes.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_collection.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/collection.c | 80 |
2 files changed, 82 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h index c305a05ddd0..48b4ff881ae 100644 --- a/source/blender/blenkernel/BKE_collection.h +++ b/source/blender/blenkernel/BKE_collection.h @@ -58,6 +58,8 @@ bool BKE_collection_object_remove(struct Main *bmain, struct ID *owner_id, struc bool BKE_collections_object_remove(struct Main *bmain, struct ID *owner_id, struct Object *object, const bool free_us); void BKE_collection_object_move(struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob); +struct Group *BKE_collection_group_create(struct Main *bmain, struct Scene *scene, struct LayerCollection *lc); + void BKE_collection_reinsert_after(const struct Scene *scene, struct SceneCollection *sc_reinsert, struct SceneCollection *sc_after); void BKE_collection_reinsert_into(struct SceneCollection *sc_reinsert, struct SceneCollection *sc_into); diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c index aa5b9e7eb25..8d69563f5ff 100644 --- a/source/blender/blenkernel/intern/collection.c +++ b/source/blender/blenkernel/intern/collection.c @@ -34,6 +34,7 @@ #include "BLI_string_utils.h" #include "BKE_collection.h" +#include "BKE_group.h" #include "BKE_idprop.h" #include "BKE_layer.h" #include "BKE_library.h" @@ -48,6 +49,9 @@ #include "MEM_guardedalloc.h" +/* Prototypes. */ +static bool is_collection_in_tree(const struct SceneCollection *sc_reference, struct SceneCollection *sc_parent); + static SceneCollection *collection_master_from_id(const ID *owner_id) { switch (GS(owner_id->name)) { @@ -407,6 +411,82 @@ bool BKE_collections_object_remove(Main *bmain, ID *owner_id, Object *ob, const return removed; } +static void layer_collection_sync(LayerCollection *lc_dst, LayerCollection *lc_src) +{ + lc_dst->flag = lc_src->flag; + + /* Pending: sync overrides. */ + IDP_MergeGroup(lc_dst->properties, lc_src->properties, true); + + /* Continue recursively. */ + LayerCollection *lc_dst_nested, *lc_src_nested; + lc_src_nested = lc_src->layer_collections.first; + for (lc_dst_nested = lc_dst->layer_collections.first; + lc_dst_nested && lc_src_nested; + lc_dst_nested = lc_dst_nested->next, lc_src_nested = lc_src_nested->next) + { + layer_collection_sync(lc_dst_nested, lc_src_nested); + } +} + +/** + * Leave only the master collection in, remove everything else. + * @param group + */ +static void collection_group_cleanup(Group *group) +{ + /* Unlink all the LayerCollections. */ + while (group->view_layer->layer_collections.last != NULL) { + BKE_collection_unlink(group->view_layer, group->view_layer->layer_collections.last); + } + + /* Remove all the SceneCollections but the master. */ + collection_free(group->collection, false); +} + +/** + * Create a group from a collection + * + * Any ViewLayer that may have this the related SceneCollection linked is converted + * to a Group Collection. + */ +Group *BKE_collection_group_create(Main *bmain, Scene *scene, LayerCollection *lc_src) +{ + SceneCollection *sc_dst, *sc_src = lc_src->scene_collection; + LayerCollection *lc_dst; + + /* The master collection can't be converted. */ + if (sc_src == BKE_collection_master(&scene->id)) { + return NULL; + } + + /* If a sub-collection of sc_dst is directly linked into a ViewLayer we can't convert. */ + for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + for (LayerCollection *lc_child = view_layer->layer_collections.first; lc_child; lc_child = lc_child->next) { + if (is_collection_in_tree(lc_child->scene_collection, sc_src)) { + return NULL; + } + } + } + + /* Create new group with the same data as the original collection. */ + Group *group = BKE_group_add(bmain, sc_src->name); + collection_group_cleanup(group); + + sc_dst = BKE_collection_add(&group->id, NULL, COLLECTION_TYPE_GROUP_INTERNAL, sc_src->name); + BKE_collection_copy_data(sc_dst, sc_src, 0); + FOREACH_SCENE_COLLECTION(&group->id, sc_group) + { + sc_group->type = COLLECTION_TYPE_GROUP_INTERNAL; + } + FOREACH_SCENE_COLLECTION_END + + lc_dst = BKE_collection_link(group->view_layer, sc_dst); + layer_collection_sync(lc_dst, lc_src); + + return group; +} + /* ---------------------------------------------------------------------- */ /* Outliner drag and drop */ |