Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2021-08-03 08:27:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-08-03 08:27:20 +0300
commitc1a477b497c8d57ff9b402fdd285ea0f8d91d221 (patch)
tree25b1b11a690d87804874f521b8e1dde122e74da5 /source/blender/blenkernel
parent1973fd89dff7e33d76e1aa71c87444505450c058 (diff)
Cleanup: use C++ comments or 'if 0' for commented code
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/armature.c2
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c4
-rw-r--r--source/blender/blenkernel/intern/mesh_normals.cc13
-rw-r--r--source/blender/blenkernel/intern/object.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/screen.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c4
7 files changed, 14 insertions, 15 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index b8ed519e8d1..434d696f9bd 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -2663,7 +2663,7 @@ void BKE_pose_rebuild(Main *bmain, Object *ob, bArmature *arm, const bool do_id_
}
}
- /* printf("rebuild pose %s, %d bones\n", ob->id.name, counter); */
+ // printf("rebuild pose %s, %d bones\n", ob->id.name, counter);
/* synchronize protected layers with proxy */
/* HACK! To preserve 2.7x behavior that you always can pose even locked bones,
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index 81c161a4a7d..00ed7d86975 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -106,7 +106,7 @@
/* for debugging add... */
#ifndef NDEBUG
-/* printf("%u %u %u %u\n", _t[0], _t[1], _t[2], _t[3]); \ */
+// printf("%u %u %u %u\n", _t[0], _t[1], _t[2], _t[3]);
# define FACE_ASSERT(face, vert_max) \
{ \
unsigned int *_t = face; \
@@ -1213,7 +1213,7 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle,
layer->falloff = masklay->falloff;
}
- /* printf("tris %d, feather tris %d\n", sf_tri_tot, tot_feather_quads); */
+ // printf("tris %d, feather tris %d\n", sf_tri_tot, tot_feather_quads);
}
/* add trianges */
diff --git a/source/blender/blenkernel/intern/mesh_normals.cc b/source/blender/blenkernel/intern/mesh_normals.cc
index 1438d737b79..87b11904f90 100644
--- a/source/blender/blenkernel/intern/mesh_normals.cc
+++ b/source/blender/blenkernel/intern/mesh_normals.cc
@@ -1195,7 +1195,7 @@ static void split_loop_nor_fan_do(LoopSplitTaskDataCommon *common_data, LoopSpli
}
}
- // printf("FAN: vert %d, start edge %d\n", mv_pivot_index, ml_curr->e);
+ // printf("FAN: vert %d, start edge %d\n", mv_pivot_index, ml_curr->e);
while (true) {
const MEdge *me_curr = &medges[mlfan_curr->e];
@@ -1212,7 +1212,7 @@ static void split_loop_nor_fan_do(LoopSplitTaskDataCommon *common_data, LoopSpli
normalize_v3(vec_curr);
}
- // printf("\thandling edge %d / loop %d\n", mlfan_curr->e, mlfan_curr_index);
+ // printf("\thandling edge %d / loop %d\n", mlfan_curr->e, mlfan_curr_index);
{
/* Code similar to accumulate_vertex_normals_poly_v3. */
@@ -1252,9 +1252,8 @@ static void split_loop_nor_fan_do(LoopSplitTaskDataCommon *common_data, LoopSpli
if (IS_EDGE_SHARP(e2lfan_curr) || (me_curr == me_org)) {
/* Current edge is sharp and we have finished with this fan of faces around this vert,
- * or this vert is smooth, and we have completed a full turn around it.
- */
- // printf("FAN: Finished!\n");
+ * or this vert is smooth, and we have completed a full turn around it. */
+ // printf("FAN: Finished!\n");
break;
}
@@ -1537,12 +1536,12 @@ static void loop_split_generator(TaskPool *pool, LoopSplitTaskDataCommon *common
ml_curr_index,
ml_prev_index,
mp_index))) {
- // printf("SKIPPING!\n");
+ // printf("SKIPPING!\n");
}
else {
LoopSplitTaskData *data, data_local;
- // printf("PROCESSING!\n");
+ // printf("PROCESSING!\n");
if (pool) {
if (data_idx == 0) {
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 89de37d6e4b..a6796d0513c 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -922,7 +922,7 @@ static void object_blend_read_lib(BlendLibReader *reader, ID *id)
const short *totcol_data = BKE_object_material_len_p(ob);
/* Only expand so as not to lose any object materials that might be set. */
if (totcol_data && (*totcol_data > ob->totcol)) {
- /* printf("'%s' %d -> %d\n", ob->id.name, ob->totcol, *totcol_data); */
+ // printf("'%s' %d -> %d\n", ob->id.name, ob->totcol, *totcol_data);
BKE_object_material_resize(BLO_read_lib_get_main(reader), ob, *totcol_data, false);
}
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 06d3daaf4d6..9c0c5639777 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3112,7 +3112,7 @@ static void collision_fail(ParticleData *pa, ParticleCollision *col)
copy_v3_v3(pa->state.vel, col->pce.vel);
mul_v3_fl(pa->state.vel, col->inv_timestep);
- /* printf("max iterations\n"); */
+ // printf("max iterations\n");
}
/* Particle - Mesh collision detection and response
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index c3885b5dcf7..e44c5a6b40e 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -766,7 +766,7 @@ void BKE_screen_remove_double_scrverts(bScreen *screen)
while (v1) {
if (v1->newv == NULL) { /* !?! */
if (v1->vec.x == verg->vec.x && v1->vec.y == verg->vec.y) {
- /* printf("doublevert\n"); */
+ // printf("doublevert\n");
v1->newv = verg;
}
}
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index e4e2ed94b41..1a408aceeb2 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -2225,7 +2225,7 @@ static void sb_cf_threads_run(Scene *scene,
totthread--;
}
- /* printf("sb_cf_threads_run spawning %d threads\n", totthread); */
+ // printf("sb_cf_threads_run spawning %d threads\n", totthread);
sb_threads = MEM_callocN(sizeof(SB_thread_context) * totthread, "SBThread");
memset(sb_threads, 0, sizeof(SB_thread_context) * totthread);
@@ -2812,7 +2812,7 @@ static void reference_to_scratch(Object *ob)
}
mul_v3_fl(accu_pos, 1.0f / accu_mass);
copy_v3_v3(sb->scratch->Ref.com, accu_pos);
- /* printf("reference_to_scratch\n"); */
+ // printf("reference_to_scratch\n");
}
/*