diff options
author | Jacques Lucke <mail@jlucke.com> | 2019-09-12 15:23:21 +0300 |
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committer | Jacques Lucke <mail@jlucke.com> | 2019-09-12 15:23:21 +0300 |
commit | 369d5e8ad2bb7c249c6b941779066b6aa99f9ea0 (patch) | |
tree | b0aece159472bfdc863832d8dc94666eba9a6327 /source/blender/blenlib/BLI_allocator.h | |
parent | 19547236355d59bc3888635ecbe4a9e35c1f86cb (diff) |
BLI: new C++ ArrayRef, Vector, Stack, ... data structures
Many generic C++ data structures have been developed in the
functions branch. This commit merges a first chunk of them into
master. The following new data structures are included:
Array: Owns a memory buffer with a fixed size. It is different
from std::array in that the size is not part of the type.
ArrayRef: References an array owned by someone else. All elements
in the referenced array are considered to be const. This should
be the preferred parameter type for functions that take arrays
as input.
MutableArrayRef: References an array owned by someone else. The
elements in the referenced array can be changed.
IndexRange: Specifies a continuous range of integers with a start
and end index.
IntrusiveListBaseWrapper: A utility class that allows iterating
over ListBase instances where the prev and next pointer are
stored in the objects directly.
Stack: A stack implemented on top of a vector.
Vector: An array that can grow dynamically.
Allocators: Three allocator types are included that can be used
by the container types to support different use cases.
The Stack and Vector support small object optimization. So when
the amount of elements in them is below a certain threshold, no
memory allocation is performed.
Additionally, most methods have unit tests.
I'm merging this without normal code review, after I checked the
code roughly with Sergey, and after we talked about it with Brecht.
Diffstat (limited to 'source/blender/blenlib/BLI_allocator.h')
-rw-r--r-- | source/blender/blenlib/BLI_allocator.h | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_allocator.h b/source/blender/blenlib/BLI_allocator.h new file mode 100644 index 00000000000..77506aa3dc5 --- /dev/null +++ b/source/blender/blenlib/BLI_allocator.h @@ -0,0 +1,127 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup bli + * + * This file offers a couple of memory allocators that can be used with containers such as Vector + * and Map. Note that these allocators are not designed to work with standard containers like + * std::vector. + * + * Also see http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html for why the standard + * allocators are not a good fit applications like Blender. The current implementations in this + * file are fairly simple still, more complexity can be added when necessary. For now they do their + * job good enough. + */ + +#pragma once + +#include <stdlib.h> + +#include "MEM_guardedalloc.h" + +#include "BLI_utildefines.h" +#include "BLI_math_base.h" +#include "BLI_temporary_allocator.h" + +namespace BLI { + +/** + * Use Blenders guarded allocator (aka MEM_malloc). This should always be used except there is a + * good reason not to use it. + */ +class GuardedAllocator { + public: + void *allocate(uint size, const char *name) + { + return MEM_mallocN(size, name); + } + + void *allocate_aligned(uint size, uint alignment, const char *name) + { + alignment = std::max<uint>(alignment, 8); + return MEM_mallocN_aligned(size, alignment, name); + } + + void deallocate(void *ptr) + { + MEM_freeN(ptr); + } +}; + +/** + * This is a simple wrapper around malloc/free. Only use this when the GuardedAllocator cannot be + * used. This can be the case when the allocated element might live longer than Blenders Allocator. + */ +class RawAllocator { + private: + struct MemHead { + int offset; + }; + + public: + void *allocate(uint size, const char *UNUSED(name)) + { + void *ptr = malloc(size + sizeof(MemHead)); + ((MemHead *)ptr)->offset = sizeof(MemHead); + return POINTER_OFFSET(ptr, sizeof(MemHead)); + } + + void *allocate_aligned(uint size, uint alignment, const char *UNUSED(name)) + { + BLI_assert(is_power_of_2_i(alignment)); + void *ptr = malloc(size + alignment + sizeof(MemHead)); + void *used_ptr = (void *)((uintptr_t)POINTER_OFFSET(ptr, alignment + sizeof(MemHead)) & + ~((uintptr_t)alignment - 1)); + uint offset = (uintptr_t)used_ptr - (uintptr_t)ptr; + BLI_assert(offset >= sizeof(MemHead)); + ((MemHead *)used_ptr - 1)->offset = offset; + return used_ptr; + } + + void deallocate(void *ptr) + { + MemHead *head = (MemHead *)ptr - 1; + int offset = -head->offset; + void *actual_pointer = POINTER_OFFSET(ptr, offset); + free(actual_pointer); + } +}; + +/** + * Use this only under specific circumstances as described in BLI_temporary_allocator.h. + */ +class TemporaryAllocator { + public: + void *allocate(uint size, const char *UNUSED(name)) + { + return BLI_temporary_allocate(size); + } + + void *allocate_aligned(uint size, uint alignment, const char *UNUSED(name)) + { + BLI_assert(alignment <= 64); + UNUSED_VARS_NDEBUG(alignment); + return BLI_temporary_allocate(size); + } + + void deallocate(void *ptr) + { + BLI_temporary_deallocate(ptr); + } +}; + +} // namespace BLI |