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authorJacques Lucke <jacques@blender.org>2020-06-09 11:27:24 +0300
committerJacques Lucke <jacques@blender.org>2020-06-09 11:27:24 +0300
commit9bb7d6ed68ef1aa0e6acc3e70901cb6b79c682d2 (patch)
tree843993222b8ee5c02451207404ceb113323ede6f /source/blender/blenlib/BLI_allocator.hh
parentd8678e02ecec9375bec1dcf1388c6fc8b4ce3ad2 (diff)
BLI: put C++ data structures in "blender" namespace instead of "BLI"
We plan to use the "blender" namespace in other modules as well.
Diffstat (limited to 'source/blender/blenlib/BLI_allocator.hh')
-rw-r--r--source/blender/blenlib/BLI_allocator.hh10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenlib/BLI_allocator.hh b/source/blender/blenlib/BLI_allocator.hh
index cf81b024277..d57703f71bc 100644
--- a/source/blender/blenlib/BLI_allocator.hh
+++ b/source/blender/blenlib/BLI_allocator.hh
@@ -19,9 +19,9 @@
/** \file
* \ingroup bli
*
- * An `Allocator` can allocate and deallocate memory. It is used by containers such as BLI::Vector.
- * The allocators defined in this file do not work with standard library containers such as
- * std::vector.
+ * An `Allocator` can allocate and deallocate memory. It is used by containers such as
+ * blender::Vector. The allocators defined in this file do not work with standard library
+ * containers such as std::vector.
*
* Every allocator has to implement two methods:
* void *allocate(size_t size, size_t alignment, const char *name);
@@ -46,7 +46,7 @@
#include "BLI_math_base.h"
#include "BLI_utildefines.h"
-namespace BLI {
+namespace blender {
/**
* Use Blender's guarded allocator (aka MEM_*). This should always be used except there is a
@@ -99,6 +99,6 @@ class RawAllocator {
}
};
-} // namespace BLI
+} // namespace blender
#endif /* __BLI_ALLOCATOR_HH__ */