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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-07-29 01:04:30 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-07-29 01:04:30 +0400
commit8742899f5e3ef3b76c5fa2227ab3df3bdc0e1ef9 (patch)
tree872416258cce5ee4eea00f6f0efc91ba862634c7 /source/blender/blenlib/BLI_arithb.h
parent0281bdac765ce750df349b82abf8ced970ca65fd (diff)
Armature CrazySpace Improvement
=============================== An improved CrazySpace correction is now used for Armature modifiers that use vertex groups, and that are the first enabled modifiers in the stack. This is a a specific case, but also a common one. http://www.blender.org/development/current-projects/changes-since-244/skinning/ Implementation Notes: - The quaternion crazyspace correction is still used for modifiers other than the armature modifier. - Modifiers can now provide a deform matrix per vertex to be used for crazyspace correction, only the armature modifier implements this now.
Diffstat (limited to 'source/blender/blenlib/BLI_arithb.h')
-rw-r--r--source/blender/blenlib/BLI_arithb.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
index a732f09ca58..7a1bedf5c14 100644
--- a/source/blender/blenlib/BLI_arithb.h
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -217,6 +217,8 @@ void Mat3MulVecfl(float mat[][3], float *vec);
void Mat3MulVecd(float mat[][3], double *vec);
void Mat3TransMulVecfl(float mat[][3], float *vec);
+void Mat3AddMat3(float m1[][3], float m2[][3], float m3[][3]);
+void Mat4AddMat4(float m1[][4], float m2[][4], float m3[][4]);
void VecUpMat3old(float *vec, float mat[][3], short axis);
void VecUpMat3(float *vec, float mat[][3], short axis);