diff options
author | Matt Ebb <matt@mke3.net> | 2009-08-13 09:21:25 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2009-08-13 09:21:25 +0400 |
commit | 5a21bc578cc392b9f21ee5355f4062075f45f907 (patch) | |
tree | 3e05ca77ef3d1be07b22433275df09cad6f4a405 /source/blender/blenlib/BLI_arithb.h | |
parent | 44ca632ce77edbbb0a85f5ca8dde26c68f9efbd1 (diff) | |
parent | 7da0d1a71efee9b360eb344e7bfaa9b5f0f4ece5 (diff) |
* First commit merging 2.4-based sim_physics in to volume25 branch.
Integration is still very rough around the edges and WIP, but it works, and can render smoke (using new Smoke format in Voxel Data texture) --> http://vimeo.com/6030983
More to come, but this makes things much easier to work on for me :)
Diffstat (limited to 'source/blender/blenlib/BLI_arithb.h')
-rw-r--r-- | source/blender/blenlib/BLI_arithb.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h index 1502c4870be..0a0749d3382 100644 --- a/source/blender/blenlib/BLI_arithb.h +++ b/source/blender/blenlib/BLI_arithb.h @@ -325,6 +325,7 @@ void printvec4f(char *str, float v[4]); void VecAddf(float *v, float *v1, float *v2); void VecSubf(float *v, float *v1, float *v2); +void VecMulVecf(float *v, float *v1, float *v2); void VecLerpf(float *target, float *a, float *b, float t); void VecMidf(float *v, float *v1, float *v2); |