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authorCampbell Barton <ideasman42@gmail.com>2010-11-03 04:56:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-03 04:56:02 +0300
commit6b767b8018cbf5ca5657cad842271d8d6327ddd0 (patch)
tree0ccc6e91534c8cca4016866c387793a4668e3b74 /source/blender/blenlib/BLI_blenlib.h
parentb9c3bfa053fb3e86ad00a5f551a96f715e4a6818 (diff)
fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
Diffstat (limited to 'source/blender/blenlib/BLI_blenlib.h')
-rw-r--r--source/blender/blenlib/BLI_blenlib.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenlib/BLI_blenlib.h b/source/blender/blenlib/BLI_blenlib.h
index 3028161734c..8423c07e7c9 100644
--- a/source/blender/blenlib/BLI_blenlib.h
+++ b/source/blender/blenlib/BLI_blenlib.h
@@ -84,8 +84,6 @@ extern "C" {
#include "BLI_rect.h"
-#include "BLI_scanfill.h"
-
#include "BLI_noise.h"
/**