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authorHans Goudey <h.goudey@me.com>2022-02-16 19:53:40 +0300
committerHans Goudey <h.goudey@me.com>2022-02-16 19:53:58 +0300
commit5b73017ddb679bb050fe13e4d9e3e5b04ea559b9 (patch)
tree4afcb238a3cb27e67a9b8abbccad124702298630 /source/blender/blenlib/BLI_bounds.hh
parent399168f3c13fadb41c9fbec8a1b5c56cb6609343 (diff)
BLI: Generalize short algorithm for finding bounds
Finding the greatest and/or smallest element in an array is a common need. This commit refactors the point cloud bounds code added in 6d7dbdbb44f379682 to a more general header in blenlib. This will allow reusing the algorithm for curves without duplicating it. Differential Revision: https://developer.blender.org/D14053
Diffstat (limited to 'source/blender/blenlib/BLI_bounds.hh')
-rw-r--r--source/blender/blenlib/BLI_bounds.hh89
1 files changed, 89 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_bounds.hh b/source/blender/blenlib/BLI_bounds.hh
new file mode 100644
index 00000000000..ce440bef704
--- /dev/null
+++ b/source/blender/blenlib/BLI_bounds.hh
@@ -0,0 +1,89 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+/** \file
+ * \ingroup bli
+ *
+ * Generic algorithms for finding the largest and smallest elements in a span.
+ */
+
+#include <optional>
+
+#include "BLI_math_vector.hh"
+#include "BLI_task.hh"
+
+namespace blender::bounds {
+
+template<typename T> struct MinMaxResult {
+ T min;
+ T max;
+};
+
+/**
+ * Find the smallest and largest values element-wise in the span.
+ */
+template<typename T> static std::optional<MinMaxResult<T>> min_max(Span<T> values)
+{
+ if (values.is_empty()) {
+ return std::nullopt;
+ }
+ return threading::parallel_reduce(
+ values.index_range(),
+ 1024,
+ MinMaxResult<T>(),
+ [&](IndexRange range, const MinMaxResult<T> &init) {
+ MinMaxResult<T> result = init;
+ for (const int i : range) {
+ math::min_max(values[i], result.min, result.max);
+ }
+ return result;
+ },
+ [](const MinMaxResult<T> &a, const MinMaxResult<T> &b) {
+ return MinMaxResult<T>{math::min(a.min, b.min), math::max(a.max, b.max)};
+ });
+}
+
+/**
+ * Find the smallest and largest values element-wise in the span, adding the radius to each element
+ * first. The template type T is expected to have an addition operator implemented with RadiusT.
+ */
+template<typename T, typename RadiusT>
+static std::optional<MinMaxResult<T>> min_max_with_radii(Span<T> values, Span<RadiusT> radii)
+{
+ BLI_assert(values.size() == radii.size());
+ if (values.is_empty()) {
+ return std::nullopt;
+ }
+ return threading::parallel_reduce(
+ values.index_range(),
+ 1024,
+ MinMaxResult<T>(),
+ [&](IndexRange range, const MinMaxResult<T> &init) {
+ MinMaxResult<T> result = init;
+ for (const int i : range) {
+ result.min = math::min(values[i] - radii[i], result.min);
+ result.max = math::max(values[i] + radii[i], result.max);
+ }
+ return result;
+ },
+ [](const MinMaxResult<T> &a, const MinMaxResult<T> &b) {
+ return MinMaxResult<T>{math::min(a.min, b.min), math::max(a.max, b.max)};
+ });
+}
+
+} // namespace blender::bounds