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authorCampbell Barton <ideasman42@gmail.com>2008-04-28 00:43:25 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-04-28 00:43:25 +0400
commit9101d5689fb71c97a3366fb3120083efc10fe8e1 (patch)
tree87d57f927d565d8f8b069bcde89071d9a9b422d2 /source/blender/blenlib/BLI_bpath.h
parent1da7742b8a59679cfd9d61bde94bc4ccfdbe2b7b (diff)
* Group unlinking wasnt removing groups from particle systems, or render layers light overrid.
* BPath sequencer strip looper was only operating on the active scene, now look through all scenes. * The active sequence strip wasnt being reset when scenes switched, so you could see the previous scenes strip when switching to a new scene.
Diffstat (limited to 'source/blender/blenlib/BLI_bpath.h')
-rw-r--r--source/blender/blenlib/BLI_bpath.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_bpath.h b/source/blender/blenlib/BLI_bpath.h
index 0f2f9346c83..874c8c7828c 100644
--- a/source/blender/blenlib/BLI_bpath.h
+++ b/source/blender/blenlib/BLI_bpath.h
@@ -33,6 +33,7 @@ struct BPathIteratorSeqData {
int totseq;
int seq;
struct Sequence **seqar; /* Sequence */
+ struct Scene *scene; /* Current scene */
};
struct BPathIterator {