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author | Ton Roosendaal <ton@blender.org> | 2010-12-04 14:34:26 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2010-12-04 14:34:26 +0300 |
commit | 471d304df1492e95c611b2d5666d7befeac27272 (patch) | |
tree | ec98b2b8ca6377eeb840df3d30d22857a41e79b5 /source/blender/blenlib/BLI_dynstr.h | |
parent | 47ca7a5f393036e774581b7ac709bd1e4b538ca5 (diff) |
Bugfix #25033
Texture face options like "two side" were invisible, unless the
top bar "render engine" was set to Game Engine.
This is confusing, since 3d window does draw these options well.
Added back panel to show default, but with a label warning that
the options are not supported for render.
Diffstat (limited to 'source/blender/blenlib/BLI_dynstr.h')
0 files changed, 0 insertions, 0 deletions