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authorChris Want <cwant@ualberta.ca>2003-12-08 08:07:36 +0300
committerChris Want <cwant@ualberta.ca>2003-12-08 08:07:36 +0300
commitb08cdfbdba9d5513ffe0d91d2dc78a5ce4551b9d (patch)
tree1601d9373e291816a331245720d446e73bd7f2e7 /source/blender/blenlib/BLI_editVert.h
parenta6ed4d2d86725c85bb906a4569ebdcfbb0712f4c (diff)
A fix so that verts can be added or removed from a mesh with vertex keys
in editmode without damaging the mesh. Please test.
Diffstat (limited to 'source/blender/blenlib/BLI_editVert.h')
-rw-r--r--source/blender/blenlib/BLI_editVert.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_editVert.h b/source/blender/blenlib/BLI_editVert.h
index 757306ed7cb..cae08f8041f 100644
--- a/source/blender/blenlib/BLI_editVert.h
+++ b/source/blender/blenlib/BLI_editVert.h
@@ -47,6 +47,11 @@ typedef struct EditVert
unsigned char f, h, f1, hash;
int totweight; /* __NLA */
struct MDeformWeight *dw; /* __NLA */
+ int keyindex; /* lets hold on to this so that maybe we can have a hope
+ * of restoring any key information if the number/order
+ * of verts change.
+ */
+
} EditVert;
typedef struct EditEdge