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authorClément Foucault <foucault.clem@gmail.com>2018-09-19 20:36:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-19 21:02:12 +0300
commit7ad8272952c6465dca67b7ece2e80ab6b51a4ed9 (patch)
tree91f5c3e988aa9fb4e32629e85e3ef88543c54cf3 /source/blender/blenlib/BLI_expr_pylike_eval.h
parent960ab2ab580b58bd12cedd0052773f7bbed4b62f (diff)
DRW: Only trash UV and tangent data when using BKE_MESH_BATCH_DIRTY_SHADING
This improves the problem encountered when animating materials on static meshes but does not fix the core issue. See T55326.
Diffstat (limited to 'source/blender/blenlib/BLI_expr_pylike_eval.h')
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