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author | Clément Foucault <foucault.clem@gmail.com> | 2018-09-19 20:36:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-09-19 21:02:12 +0300 |
commit | 7ad8272952c6465dca67b7ece2e80ab6b51a4ed9 (patch) | |
tree | 91f5c3e988aa9fb4e32629e85e3ef88543c54cf3 /source/blender/blenlib/BLI_expr_pylike_eval.h | |
parent | 960ab2ab580b58bd12cedd0052773f7bbed4b62f (diff) |
DRW: Only trash UV and tangent data when using BKE_MESH_BATCH_DIRTY_SHADING
This improves the problem encountered when animating materials on static
meshes but does not fix the core issue. See T55326.
Diffstat (limited to 'source/blender/blenlib/BLI_expr_pylike_eval.h')
0 files changed, 0 insertions, 0 deletions