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author | Antony Riakiotakis <kalast@gmail.com> | 2014-12-16 23:52:55 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-12-16 23:52:55 +0300 |
commit | 3e61478b1be7b11b11fbccc37d6d64c99f354717 (patch) | |
tree | e51253443b9c84a127e99bd31f42758325245e42 /source/blender/blenlib/BLI_ghash.h | |
parent | 1b2fc747925ff369719fdcf97c56a01d1f28b76a (diff) |
Fix T42917 shadow maps not working on ATIs.
This is yet another issue with framebuffers. There are two issues: We
need the framebuffer fully bound to check for completeness and when we
bind a depth texture as frame buffer we need to disable read/write.
Diffstat (limited to 'source/blender/blenlib/BLI_ghash.h')
0 files changed, 0 insertions, 0 deletions