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authorJacques Lucke <jacques@blender.org>2022-09-07 14:15:34 +0300
committerJacques Lucke <jacques@blender.org>2022-09-07 14:15:34 +0300
commit967664d1ee2f40a85301b1a8ccdb0ba3fe811d5d (patch)
treed7cf7195b8f7a855c20ca058613d5d8b211d18ee /source/blender/blenlib/BLI_index_range.hh
parent13a7516f436597e7f60d0696afa16e8e6d6735fb (diff)
BLI: new C++ BitVector data structure
This adds a new `blender::BitVector` data structure that was requested a couple of times. It also replaces usages of `BLI_bitmap` in C++ code. See the comment in `BLI_bit_vector.hh` for more details about the advantages and disadvantages of using a bit-vector and how the new data structure compares to `std::vector<bool>` and `BLI_bitmap`. Differential Revision: https://developer.blender.org/D14006
Diffstat (limited to 'source/blender/blenlib/BLI_index_range.hh')
-rw-r--r--source/blender/blenlib/BLI_index_range.hh15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_index_range.hh b/source/blender/blenlib/BLI_index_range.hh
index 2b290e1ba7d..a0f129c7324 100644
--- a/source/blender/blenlib/BLI_index_range.hh
+++ b/source/blender/blenlib/BLI_index_range.hh
@@ -318,4 +318,19 @@ class IndexRange {
Span<int64_t> as_span_internal() const;
};
+struct AlignedIndexRanges {
+ IndexRange prefix;
+ IndexRange aligned;
+ IndexRange suffix;
+};
+
+/**
+ * Split a range into three parts so that the boundaries of the middle part are aligned to some
+ * power of two.
+ *
+ * This can be used when an algorithm can be optimized on aligned indices/memory. The algorithm
+ * then needs a slow path for the beginning and end, and a fast path for the aligned elements.
+ */
+AlignedIndexRanges split_index_range_by_alignment(const IndexRange range, const int64_t alignment);
+
} // namespace blender