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author | Germano Cavalcante <germano.costa@ig.com.br> | 2017-02-17 15:49:20 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2017-02-17 15:49:20 +0300 |
commit | 31123f09cd431191e99135c17e80b96441f985f5 (patch) | |
tree | f1783f26a7a84fdbaaca6d8b26dbec1a505d096a /source/blender/blenlib/BLI_kdopbvh.h | |
parent | d41451a0ca5053885deffce2bf603fc6c488ddf4 (diff) |
Remove unused functions related to distance between BoundBox and ray
Diffstat (limited to 'source/blender/blenlib/BLI_kdopbvh.h')
-rw-r--r-- | source/blender/blenlib/BLI_kdopbvh.h | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h index 91d39801645..ba565fca522 100644 --- a/source/blender/blenlib/BLI_kdopbvh.h +++ b/source/blender/blenlib/BLI_kdopbvh.h @@ -95,10 +95,6 @@ typedef void (*BVHTree_NearestPointCallback)(void *userdata, int index, const fl /* callback must update hit in case it finds a nearest successful hit */ typedef void (*BVHTree_RayCastCallback)(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit); -/* callback must update nearest in case it finds a nearest result */ -typedef void (*BVHTree_NearestToRayCallback)(void *userdata, const float ray_co[3], const float ray_dir[3], - const float scale[3], int index, BVHTreeNearest *nearest); - /* callback to check if 2 nodes overlap (use thread if intersection results need to be stored) */ typedef bool (*BVHTree_OverlapCallback)(void *userdata, int index_a, int index_b, int thread); @@ -143,18 +139,6 @@ int BLI_bvhtree_find_nearest( BVHTree *tree, const float co[3], BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata); -int BLI_bvhtree_find_nearest_to_ray_angle( - BVHTree *tree, const float co[3], const float dir[3], - const bool ray_is_normalized, const float scale[3], - BVHTreeNearest *nearest, - BVHTree_NearestToRayCallback callback, void *userdata); - -int BLI_bvhtree_find_nearest_to_ray( - BVHTree *tree, const float co[3], const float dir[3], - const bool ray_is_normalized, const float scale[3], - BVHTreeNearest *nearest, - BVHTree_NearestToRayCallback callback, void *userdata); - int BLI_bvhtree_ray_cast_ex( BVHTree *tree, const float co[3], const float dir[3], float radius, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata, |