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authorGermano <germano.costa@ig.com.br>2018-05-16 16:31:27 +0300
committerGermano <germano.costa@ig.com.br>2018-05-16 16:32:54 +0300
commit2ba0951e5219aa82f3e5c00890512c8ba8889c9d (patch)
treeacd176a0ba6517a56cdf70941925fa1ee43985d4 /source/blender/blenlib/BLI_kdopbvh.h
parent6a4ba9133ce7937fb90902372302cad0f424e6d7 (diff)
Snap system: Adds support to Clip Planes and uses a clip plane to simulate occlusion
This patch adds support for clip_planes (ie ignore what is behind a face)... The idea is to first execute a raycast to get the polygon to which the mouse cursor points. Then a snap test is done on the vertices or edges of the polygon. Then with the normal and location obtained in raycast a new clip_plane is created and the snap over the whole scene is processed ignoring the elements behind the clip_plane. Here 2 gif of how the previous patch would work on blender2.79: {F497176} {F497177} Reviewers: mont29, campbellbarton Reviewed By: campbellbarton Subscribers: bliblubli Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D2527
Diffstat (limited to 'source/blender/blenlib/BLI_kdopbvh.h')
-rw-r--r--source/blender/blenlib/BLI_kdopbvh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h
index 76c3b6ef3fd..e7cbe05d713 100644
--- a/source/blender/blenlib/BLI_kdopbvh.h
+++ b/source/blender/blenlib/BLI_kdopbvh.h
@@ -107,6 +107,7 @@ typedef void (*BVHTree_RangeQuery)(void *userdata, int index, const float co[3],
typedef void (*BVHTree_NearestProjectedCallback)(
void *userdata, int index,
const struct DistProjectedAABBPrecalc *precalc,
+ const float (*clip_plane)[4], const int clip_plane_len,
BVHTreeNearest *nearest);