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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-27 01:09:57 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-27 01:09:57 +0300
commit7da56f4a9ba0bdd0cdcd40b8ca6e69d776d26abe (patch)
tree663c13aae5606937571ac1e7a4c77ca2866e75dd /source/blender/blenlib/BLI_kdtree.h
parent121dab1bcd9467bd8e11d0a82e83a1621758fd8e (diff)
parent770291b9ea1ec03d98b6bae4fd2a2d3f0091be41 (diff)
Particles
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
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diff --git a/source/blender/blenlib/BLI_kdtree.h b/source/blender/blenlib/BLI_kdtree.h
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+/**
+ * A kd-tree for nearest neighbour search.
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: none of this file.
+ *
+ * Contributor(s): Janne Karhu
+ * Brecht Van Lommel
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef BLI_KDTREE_H
+#define BLI_KDTREE_H
+
+struct KDTree;
+typedef struct KDTree KDTree;
+
+typedef struct KDTreeNearest {
+ int index;
+ float dist;
+ float co[3];
+} KDTreeNearest;
+
+/* Creates or free a kdtree */
+KDTree* BLI_kdtree_new(int maxsize);
+void BLI_kdtree_free(KDTree *tree);
+
+/* Construction: first insert points, then call balance. Normal is optional. */
+void BLI_kdtree_insert(KDTree *tree, int index, float *co, float *nor);
+void BLI_kdtree_balance(KDTree *tree);
+
+/* Find nearest returns index, and -1 if no node is found.
+ * Find n nearest returns number of points found, with results in nearest.
+ * Normal is optional. */
+int BLI_kdtree_find_nearest(KDTree *tree, float *co, float *nor, KDTreeNearest *nearest);
+int BLI_kdtree_find_n_nearest(KDTree *tree, int n, float *co, float *nor, KDTreeNearest *nearest);
+
+#endif
+