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author | Sergey Sharybin <sergey@blender.org> | 2022-06-22 12:00:26 +0300 |
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committer | Sergey Sharybin <sergey@blender.org> | 2022-06-28 11:55:45 +0300 |
commit | c1ffea157c5be4359a3f265ea4711a8fb5474ad2 (patch) | |
tree | 7a306c2726fae31ac52e23ed69d0264c6f7eae3c /source/blender/blenlib/BLI_kdtree.h | |
parent | f9076f3869515cd45d69a5a80382e5e3d759c54a (diff) |
Mask editor: Always use smooth drawing
The mask is expected to be always be displayed smooth, and the
option mainly existed for some legacy drivers. IF smooth drawing
causes issues it should be fixed in the drawing code, not as an
option in the interface.
Differential Revision: https://developer.blender.org/D15266
Diffstat (limited to 'source/blender/blenlib/BLI_kdtree.h')
0 files changed, 0 insertions, 0 deletions