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author | Jacques Lucke <mail@jlucke.com> | 2020-02-10 15:54:57 +0300 |
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committer | Jacques Lucke <mail@jlucke.com> | 2020-02-10 16:09:01 +0300 |
commit | 68cc982dcb7c1063a96f7ec9b7ccb95da4919d6b (patch) | |
tree | 9d2076363b54cb6b6da96064453ac3499a5f65c8 /source/blender/blenlib/BLI_map.h | |
parent | 76208a5670bc9d70f99f22a3c49463959461b5c1 (diff) |
BLI: improve various C++ data structures
The changes come from the `functions` branch, where I'm using
these structures a lot.
This also includes a new `BLI::Optional<T>` type, which is similar
to `std::Optional<T>` which can be used when Blender starts using
C++17.
Diffstat (limited to 'source/blender/blenlib/BLI_map.h')
-rw-r--r-- | source/blender/blenlib/BLI_map.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_map.h b/source/blender/blenlib/BLI_map.h index 1edf7653c71..73b731252b6 100644 --- a/source/blender/blenlib/BLI_map.h +++ b/source/blender/blenlib/BLI_map.h @@ -413,6 +413,19 @@ template<typename KeyT, typename ValueT, typename Allocator = GuardedAllocator> return m_array.slots_set(); } + template<typename FuncT> void foreach_item(const FuncT &func) const + { + for (const Item &item : m_array) { + for (uint offset = 0; offset < 4; offset++) { + if (item.is_set(offset)) { + const KeyT &key = *item.key(offset); + const ValueT &value = *item.value(offset); + func(key, value); + } + } + } + } + void print_table() const { std::cout << "Hash Table:\n"; |