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authorJacques Lucke <mail@jlucke.com>2020-02-10 15:54:57 +0300
committerJacques Lucke <mail@jlucke.com>2020-02-10 16:09:01 +0300
commit68cc982dcb7c1063a96f7ec9b7ccb95da4919d6b (patch)
tree9d2076363b54cb6b6da96064453ac3499a5f65c8 /source/blender/blenlib/BLI_map.h
parent76208a5670bc9d70f99f22a3c49463959461b5c1 (diff)
BLI: improve various C++ data structures
The changes come from the `functions` branch, where I'm using these structures a lot. This also includes a new `BLI::Optional<T>` type, which is similar to `std::Optional<T>` which can be used when Blender starts using C++17.
Diffstat (limited to 'source/blender/blenlib/BLI_map.h')
-rw-r--r--source/blender/blenlib/BLI_map.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_map.h b/source/blender/blenlib/BLI_map.h
index 1edf7653c71..73b731252b6 100644
--- a/source/blender/blenlib/BLI_map.h
+++ b/source/blender/blenlib/BLI_map.h
@@ -413,6 +413,19 @@ template<typename KeyT, typename ValueT, typename Allocator = GuardedAllocator>
return m_array.slots_set();
}
+ template<typename FuncT> void foreach_item(const FuncT &func) const
+ {
+ for (const Item &item : m_array) {
+ for (uint offset = 0; offset < 4; offset++) {
+ if (item.is_set(offset)) {
+ const KeyT &key = *item.key(offset);
+ const ValueT &value = *item.value(offset);
+ func(key, value);
+ }
+ }
+ }
+ }
+
void print_table() const
{
std::cout << "Hash Table:\n";